Player Matchup

King Arthur
King Arthur
T3DY Kingpin
King Arthur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,412 Elo+
Party 1
Persephone
Persephone
T3DY Reaper
Persephone
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
lmSanta420
Danzaburou
Level 39
God Stats
0W - 4L
1,075 SR
Queue Stats
3W - 15L
1,149 Elo+
Solo
Team Averages
Level 50
1,358 SR
1,324 Elo+

VS

Team Averages
Level 89
1,471 SR
1,271 Elo+
Izanami
Izanami
D4ddyL1lM0nst3r
Izanami
Level 66
God Stats
3W - 0L
1,636 SR
Queue Stats
44W - 51L
1,257 Elo+
Party 2
Sylvanus
Sylvanus
Elite7evenN_TTV
Sylvanus
Level 125
God Stats
8W - 5L
1,501 SR
Queue Stats
290W - 334L
1,364 Elo+
Party 2
Kukulkan
Kukulkan
TillingBird9952
Kukulkan
Level 77
God Stats
120W - 229L
1,277 SR
Queue Stats
1,058W - 2,313L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
T3DY Kingpin
King Arthur
16
3 / 5 / 1
12,251
557
17,544
24,677
21,633
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
T3DY Reaper
Persephone
17
0 / 4 / 3
12,749
580
11,182
16,328
7,394
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
lmSanta420
Danzaburou
19
1 / 2 / 3
13,503
614
18,254
16,853
9,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 3
15,433
702
24,725
22,347
12,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
19
1 / 1 / 10
15,096
686
10,396
22,617
33,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Kukulkan
19
2 / 0 / 8
13,721
624
12,914
10,857
7,388
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
11
11
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
8
3
3
3.17
W
Sylvanus
1
1
10
6
L
King Arthur
T3DY Kingpin
King Arthur
3
5
1
0.7
L
Persephone
T3DY Reaper
Persephone
0
4
3
0.38
W
Kukulkan
2
0
8
6
L
Danzaburou
lmSanta420
Danzaburou
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,980
Damage
48,035
57,858
Taken
55,821
38,048
Mitigated
54,324
6,530
Healing
28,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,725
18,745
338
4,901
22,347
12,953
908
3,049
19,063
0
91,015
W
Sylvanus
10,396
1,966
7,186
12,814
22,617
33,983
207
5,259
17,056
33,028
0
L
King Arthur
T3DY Kingpin
King Arthur
17,544
1,626
0
0
24,677
21,633
93
9,740
14,937
0
42,376
L
Persephone
T3DY Reaper
Persephone
11,182
1,737
165
3,374
16,328
7,394
0
7,953
8,371
49,467
0
W
Kukulkan
12,914
828
0
3,277
10,857
7,388
1,078
2,688
8,003
56,717
0
L
Danzaburou
lmSanta420
Danzaburou
18,254
5,394
0
2,991
16,853
9,021
1,067
6,635
10,218
0
63,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,503
Gold Earned
44,250
248
Minions Killed
244
10
Camps Cleared
7
1,063,956
Distance Traveled
1,138,286
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,433
702
119
5
5
378,916
0
W
Sylvanus
15,096
686
35
2
0
371,735
4
L
King Arthur
12,251
557
43
2
4
361,190
0
L
Persephone
12,749
580
89
4
6
365,287
3
W
Kukulkan
13,721
624
90
4
2
387,635
8
L
Danzaburou
13,503
614
116
5
0
337,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role