Player Matchup

Nox
Nox
HunterofIdiots
Nox
Level 89
God Stats
1W - 2L
1,417 SR
Queue Stats
59W - 61L
1,445 Elo+
Solo
Chiron
Chiron
Mr_-Kool34
Chiron
Level 83
God Stats
1W - 1L
1,597 SR
Queue Stats
4W - 3L
1,549 Elo+
Solo
Cthulhu
Cthulhu
OMNIMONJ
Cthulhu
Level 105
God Stats
4W - 4L
1,763 SR
Queue Stats
16W - 18L
1,512 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OrangeMemeBar
Morgan Le Fay
Level 81
God Stats
1W - 1L
1,704 SR
Queue Stats
39W - 40L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
Welegod
Sun Wukong
Level 87
God Stats
16W - 15L
1,499 SR
Queue Stats
168W - 190L
1,428 Elo+
Solo
Team Averages
Level 89
1,596 SR
1,485 Elo+

VS

Team Averages
Level 86
1,424 SR
1,431 Elo+
Discordia
Discordia
 
Discordia
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
OTI XB1
Sol
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,302 Elo+
Solo
Lancelot
Lancelot
Phibbean
Lancelot
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Solo
Jing Wei
Jing Wei
SchizoidSchmuck
Jing Wei
Level 46
God Stats
1W - 2L
1,146 SR
Queue Stats
9W - 8L
1,439 Elo+
Party 1
Pele
Pele
TwoModDre
Pele
Level 47
God Stats
2W - 1L
1,473 SR
Queue Stats
8W - 8L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 14
17,686
1,105
7,230
24,969
10,671
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
Mr_-Kool34
Chiron
20
8 / 9 / 15
17,632
1,102
34,973
29,622
11,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
OMNIMONJ
Cthulhu
20
5 / 2 / 18
17,231
1,077
25,404
21,516
26,957
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
OrangeMemeBar
Morgan Le Fay
20
9 / 10 / 19
18,074
1,130
27,232
33,466
13,675
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Welegod
Sun Wukong
20
3 / 10 / 17
15,891
993
23,062
42,766
31,635
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Team 1 Tickets

0

VS

Team 2 Tickets

2

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
2 / 3 / 10
15,844
990
26,724
12,048
4,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
20
2 / 2 / 11
14,605
913
11,587
14,206
5,151
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
Phibbean
Lancelot
20
10 / 9 / 14
17,998
1,125
40,672
33,808
15,341
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
20
9 / 9 / 12
17,431
1,089
32,281
27,454
12,356
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pele
20
9 / 10 / 12
17,734
1,108
34,516
38,159
16,054
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
91
33
Kills
32
32
Deaths
33
83
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
3
10
2.33
L
8
1
14
15
L
Chiron
Mr_-Kool34
Chiron
8
9
15
1.72
L
Cthulhu
OMNIMONJ
Cthulhu
5
2
18
7
W
Sol
2
2
11
3.75
L
Morgan Le Fay
OrangeMemeBar
Morgan Le Fay
9
10
19
1.85
W
Lancelot
Phibbean
Lancelot
10
9
14
1.89
W
Jing Wei
9
9
12
1.67
W
Pele
9
10
12
1.5
L
Sun Wukong
Welegod
Sun Wukong
3
10
17
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,901
Damage
145,780
152,339
Taken
125,675
94,670
Mitigated
53,815
26,569
Healing
11,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
26,724
551
124
1,341
12,048
4,913
0
4,562
7,353
78,734
0
L
7,230
2,529
411
3,087
24,969
10,671
0
3,208
21,761
48,271
0
L
Chiron
Mr_-Kool34
Chiron
34,973
17,430
1,912
4,626
29,622
11,732
0
6,895
22,699
0
53,710
L
Cthulhu
OMNIMONJ
Cthulhu
25,404
813
2,356
3,832
21,516
26,957
0
5,844
15,672
64,987
0
W
Sol
11,587
4,658
0
1,160
14,206
5,151
0
7,768
6,286
37,744
0
L
Morgan Le Fay
OrangeMemeBar
Morgan Le Fay
27,232
3,662
57
3,329
33,466
13,675
0
9,683
23,783
47,787
0
W
Lancelot
Phibbean
Lancelot
40,672
6,393
0
893
33,808
15,341
0
15,917
17,471
0
54,857
W
Jing Wei
32,281
25,370
0
2,057
27,454
12,356
0
12,226
14,860
0
57,116
W
Pele
34,516
5,465
0
5,982
38,159
16,054
0
18,082
19,839
45
60,794
L
Sun Wukong
Welegod
Sun Wukong
23,062
2,873
0
6,959
42,766
31,635
0
12,726
30,040
0
39,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,514
Gold Earned
83,612
318
Minions Killed
323
9
Camps Cleared
8
1,552,960
Distance Traveled
1,608,855
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
15,844
990
133
8
2
315,843
0
L
Nox
17,686
1,105
99
6
1
326,902
0
L
Chiron
17,632
1,102
35
2
3
293,129
0
L
Cthulhu
17,231
1,077
109
7
5
308,111
0
W
Sol
14,605
913
46
3
1
303,506
0
L
Morgan Le Fay
18,074
1,130
41
3
0
285,673
1
W
Lancelot
17,998
1,125
31
2
4
364,906
1
W
Jing Wei
17,431
1,089
64
4
1
300,691
0
W
Pele
17,734
1,108
49
3
0
323,909
0
L
Sun Wukong
15,891
993
34
2
0
339,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role