Player Matchup

Awilix
Awilix
JacMally
Awilix
Level 125
God Stats
0W - 1L
1,361 SR
Queue Stats
8W - 11L
1,598 Elo+
Party 2
Tyr
Tyr
MoistyClam
Tyr
Level 27
God Stats
2W - 4L
1,290 SR
Queue Stats
116W - 116L
1,520 Elo+
Solo
Hercules
Hercules
SpartaKid
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,258 Elo+
Party 2
Ra
Ra
Vergion-_-FuTuRe
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,514 Elo+
Solo
Gilgamesh
Gilgamesh
im_moist_stepsis
Gilgamesh
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Team Averages
Level 53
1,430 SR
1,478 Elo+

VS

Team Averages
Level 114
1,657 SR
1,552 Elo+
Discordia
Discordia
 
Discordia
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
BearJew704
Hachiman
Level 158
God Stats
6W - 8L
1,618 SR
Queue Stats
430W - 416L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
ObsidianHawk
Danzaburou
Level 154
God Stats
5W - 2L
1,921 SR
Queue Stats
162W - 204L
1,376 Elo+
Solo
Horus
Horus
RaGeKaPoNii
Horus
Level 109
God Stats
1W - 0L
1,748 SR
Queue Stats
8W - 6L
1,623 Elo+
Solo
Thoth
Thoth
estoyfierro
Thoth
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
320W - 235L
1,746 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
JacMally
Awilix
12
0 / 2 / 5
7,599
691
4,014
11,268
8,722
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 2 / 5
7,481
680
6,920
15,558
12,052
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hercules
SpartaKid
Hercules
13
2 / 4 / 4
7,561
687
4,862
11,851
14,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
2 / 4 / 2
7,916
720
12,305
11,706
5,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
14
2 / 5 / 4
8,128
739
5,980
18,357
14,143
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
1 / 1 / 12
8,609
783
11,977
7,491
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
BearJew704
Hachiman
17
10 / 2 / 7
10,278
934
25,049
12,439
8,120
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
ObsidianHawk
Danzaburou
14
3 / 3 / 10
8,726
793
8,243
6,789
4,015
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 1 / 13
9,580
871
4,314
15,153
21,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 1 / 16
9,352
850
12,437
6,566
7,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
75
7
Kills
17
17
Deaths
8
20
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
12
7
W
Hachiman
BearJew704
Hachiman
10
2
7
6.75
L
Awilix
JacMally
Awilix
0
2
5
1.25
L
1
2
5
1.75
W
Danzaburou
ObsidianHawk
Danzaburou
3
3
10
2.67
W
2
1
13
8.5
L
Hercules
SpartaKid
Hercules
2
4
4
1
L
2
4
2
0.75
W
1
1
16
9
L
Gilgamesh
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,081
Damage
62,020
68,740
Taken
48,438
55,255
Mitigated
45,716
26,977
Healing
21,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,977
472
408
274
7,491
4,132
675
2,507
4,984
19,576
0
W
Hachiman
BearJew704
Hachiman
25,049
11,592
0
959
12,439
8,120
3,371
2,767
9,082
0
39,633
L
Awilix
JacMally
Awilix
4,014
1,154
2,354
2,902
11,268
8,722
0
4,885
6,383
0
9,383
L
6,920
843
1,108
6,708
15,558
12,052
0
5,409
10,149
0
12,178
W
Danzaburou
ObsidianHawk
Danzaburou
8,243
2,330
253
1,250
6,789
4,015
1,470
2,241
4,548
0
20,557
W
4,314
2,179
7,288
7,159
15,153
21,622
684
3,124
11,749
0
8,571
L
Hercules
SpartaKid
Hercules
4,862
399
731
2,051
11,851
14,987
0
3,966
7,885
0
7,323
L
12,305
509
3,030
4,120
11,706
5,351
0
3,850
7,856
31,087
0
W
12,437
677
2,071
1,589
6,566
7,827
1,232
1,666
4,829
35,447
0
L
Gilgamesh
5,980
775
1,106
2,867
18,357
14,143
0
6,304
12,053
0
15,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,685
Gold Earned
46,545
87
Minions Killed
115
0
Camps Cleared
0
1,076,453
Distance Traveled
1,110,121
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,609
783
11
1
0
244,307
5
W
Hachiman
10,278
934
36
3
0
206,375
3
L
Awilix
7,599
691
10
1
0
231,826
0
L
Tyr
7,481
680
14
1
0
228,285
3
W
Danzaburou
8,726
793
24
2
0
176,219
0
W
Horus
9,580
871
6
1
0
253,094
6
L
Hercules
7,561
687
8
1
0
210,223
0
L
Ra
7,916
720
40
4
0
201,497
1
W
Thoth
9,352
850
38
3
0
230,126
4
L
Gilgamesh
8,128
739
15
1
0
204,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role