Player Matchup

Jormungandr
Jormungandr
BROK3NDRAGONZ
Jormungandr
Level 84
God Stats
1W - 1L
1,345 SR
Queue Stats
56W - 60L
1,491 Elo+
Party 2
Sol
Sol
BarrysBonds
Sol
Level 20
God Stats
1W - 1L
1,485 SR
Queue Stats
1W - 3L
1,233 Elo+
Party 2
Danzaburou
Danzaburou
Deadlyzombie23
Danzaburou
Level 95
God Stats
3W - 4L
1,410 SR
Queue Stats
38W - 26L
1,529 Elo+
Party 2
Gilgamesh
Gilgamesh
ajah19
Gilgamesh
Level 131
God Stats
2W - 1L
1,526 SR
Queue Stats
14W - 29L
1,454 Elo+
Party 2
Loki
Loki
azorsgateway
Loki
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 75L
1,557 Elo+
Solo
Team Averages
Level 68
1,453 SR
1,453 Elo+

VS

Team Averages
Level 44
1,505 SR
1,443 Elo+
King Arthur
King Arthur
Khaimerra
King Arthur
Level 128
God Stats
7W - 13L
1,619 SR
Queue Stats
144W - 147L
1,524 Elo+
Solo
Scylla
Scylla
PapiNoble
Scylla
Level 22
God Stats
5W - 6L
1,406 SR
Queue Stats
15W - 19L
1,444 Elo+
Solo
Izanami
Izanami
eeeee13
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,351 Elo+
Party 1
Kali
Kali
lolnoobguy
Kali
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
rychue
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BROK3NDRAGONZ
Jormungandr
18
2 / 2 / 9
11,085
739
13,257
18,559
22,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
1 / 2 / 6
10,489
699
12,460
11,115
5,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
Deadlyzombie23
Danzaburou
18
5 / 2 / 7
11,250
750
14,809
9,516
4,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
ajah19
Gilgamesh
19
4 / 3 / 8
11,245
750
13,471
19,334
12,175
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
4 / 1 / 4
11,239
749
8,261
10,844
6,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Khaimerra
King Arthur
18
4 / 0 / 4
11,107
740
14,123
16,489
19,144
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Scylla
PapiNoble
Scylla
16
2 / 4 / 3
9,839
656
12,988
12,840
5,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
eeeee13
Izanami
15
0 / 5 / 4
9,157
610
5,328
12,846
6,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 7 / 5
9,498
633
6,688
17,131
10,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
rychue
Yemoja
17
3 / 0 / 4
10,588
706
11,262
14,072
16,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
16
Kills
10
10
Deaths
16
34
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BROK3NDRAGONZ
Jormungandr
2
2
9
3.25
W
1
2
6
2
W
Danzaburou
Deadlyzombie23
Danzaburou
5
2
7
4.25
L
King Arthur
Khaimerra
King Arthur
4
0
4
6
L
Scylla
PapiNoble
Scylla
2
4
3
0.88
W
Gilgamesh
ajah19
Gilgamesh
4
3
8
2.67
W
4
1
4
6
L
Izanami
eeeee13
Izanami
0
5
4
0.4
L
1
7
5
0.5
L
Yemoja
rychue
Yemoja
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,258
Damage
50,389
69,368
Taken
73,378
52,065
Mitigated
57,296
12,593
Healing
11,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BROK3NDRAGONZ
Jormungandr
13,257
4,686
0
1,957
18,559
22,828
246
5,376
13,183
54,057
0
W
12,460
4,068
0
2,467
11,115
5,749
634
5,968
5,147
30,541
1,864
W
Danzaburou
Deadlyzombie23
Danzaburou
14,809
6,169
0
3,350
9,516
4,764
3,488
3,150
6,366
0
38,775
L
King Arthur
Khaimerra
King Arthur
14,123
1,482
142
1,530
16,489
19,144
0
5,111
10,823
0
51,941
L
Scylla
PapiNoble
Scylla
12,988
1,071
0
1,057
12,840
5,532
0
2,797
9,890
35,543
0
W
Gilgamesh
ajah19
Gilgamesh
13,471
3,181
0
3,102
19,334
12,175
560
6,903
12,431
0
38,021
W
8,261
1,275
0
1,717
10,844
6,549
1,411
2,853
7,991
0
46,335
L
Izanami
eeeee13
Izanami
5,328
4,151
0
1,026
12,846
6,091
0
4,212
8,526
0
22,044
L
6,688
2,607
0
1,043
17,131
10,091
0
7,162
9,857
0
15,811
L
Yemoja
rychue
Yemoja
11,262
2,068
4,474
2,078
14,072
16,438
0
4,665
8,879
29,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,308
Gold Earned
50,189
299
Minions Killed
221
0
Camps Cleared
0
1,572,839
Distance Traveled
1,499,211
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,085
739
86
6
0
305,169
0
W
Sol
10,489
699
59
4
0
291,071
2
W
Danzaburou
11,250
750
51
3
0
323,526
2
L
King Arthur
11,107
740
66
4
0
316,392
0
L
Scylla
9,839
656
56
4
0
279,950
1
W
Gilgamesh
11,245
750
41
3
0
314,708
1
W
Loki
11,239
749
62
4
0
338,365
0
L
Izanami
9,157
610
49
3
0
290,584
1
L
Kali
9,498
633
30
2
0
329,675
0
L
Yemoja
10,588
706
20
1
0
282,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role