Player Matchup

Horus
Horus
 
Horus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Arcdialysis
Cupid
Level 126
God Stats
1W - 0L
1,356 SR
Queue Stats
1W - 3L
1,143 Elo+
Party 2
Ra
Ra
BMoneyUnreal
Ra
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 250L
1,408 Elo+
Solo
Neith
Neith
TrashhhPanda_92
Neith
Level 66
God Stats
2W - 6L
1,096 SR
Queue Stats
3W - 10L
1,067 Elo+
Party 2
Bacchus
Bacchus
ikillingstuff
Bacchus
Level 132
God Stats
4W - 4L
1,243 SR
Queue Stats
46W - 45L
1,116 Elo+
Party 2
Team Averages
Level 116
1,339 SR
1,247 Elo+

VS

Team Averages
Level 61
1,412 SR
1,363 Elo+
Nike
Nike
DeathAwaits31
Nike
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 28L
1,410 Elo+
Solo
Nemesis
Nemesis
KoRn Swisher
Nemesis
Level 28
God Stats
4W - 4L
1,644 SR
Queue Stats
30W - 51L
1,310 Elo+
Party 1
Raijin
Raijin
KoRn Trickzy
Raijin
Level 47
God Stats
0W - 2L
1,295 SR
Queue Stats
53W - 75L
1,317 Elo+
Party 1
Ymir
Ymir
YT-XD_NATION
Ymir
Level 101
God Stats
9W - 10L
1,372 SR
Queue Stats
158W - 165L
1,391 Elo+
Solo
Anhur
Anhur
ZIeepr
Anhur
Level 62
God Stats
6W - 7L
1,250 SR
Queue Stats
48W - 67L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
5 / 1 / 2
8,463
564
9,276
13,651
13,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 1
7,351
490
6,477
6,922
2,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 2 / 3
8,338
556
9,438
11,583
5,708
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
1 / 1 / 1
7,373
492
4,857
8,181
4,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
12
3 / 0 / 4
7,837
522
5,394
13,199
15,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
7,586
506
9,622
12,978
10,558
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
KoRn Swisher
Nemesis
11
0 / 3 / 3
6,482
432
5,848
13,469
6,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
12
2 / 1 / 0
6,682
445
4,730
8,087
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 1
6,805
454
4,939
10,199
9,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
ZIeepr
Anhur
12
1 / 3 / 0
6,550
437
5,061
9,643
3,441
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
11
Kills
5
5
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
1
2
6
W
2
1
1
2.5
W
0
2
3
0.75
L
2
4
1
0.63
L
Nemesis
KoRn Swisher
Nemesis
0
3
3
0.5
L
Raijin
2
1
0
2
W
1
1
1
1.5
L
0
0
1
0.5
L
Anhur
ZIeepr
Anhur
1
3
0
0.33
W
Bacchus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,442
Damage
30,200
53,536
Taken
54,376
40,961
Mitigated
32,762
21,253
Healing
10,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,276
4,051
1,006
6,259
13,651
13,129
766
1,535
11,998
0
46,734
W
6,477
3,020
391
2,152
6,922
2,382
1,218
804
6,118
0
54,119
W
9,438
1,274
1,750
3,824
11,583
5,708
644
1,776
9,601
83,320
0
L
9,622
1,777
0
250
12,978
10,558
0
2,547
9,994
0
58,401
L
Nemesis
KoRn Swisher
Nemesis
5,848
2,636
0
1,836
13,469
6,262
0
3,985
9,303
0
43,343
L
Raijin
4,730
596
0
2,225
8,087
3,426
0
4,260
3,791
38,882
0
W
4,857
2,576
164
2,558
8,181
4,341
415
1,067
7,073
0
52,902
L
4,939
1,088
0
2,584
10,199
9,075
208
1,853
8,277
36,208
0
L
Anhur
ZIeepr
Anhur
5,061
2,879
208
2,923
9,643
3,441
560
2,187
7,418
0
45,255
W
Bacchus
5,394
804
0
3,149
13,199
15,401
128
3,908
9,077
21,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,362
Gold Earned
34,105
437
Minions Killed
330
0
Camps Cleared
0
1,402,906
Distance Traveled
1,464,952
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,463
564
93
6
0
258,532
4
W
Cupid
7,351
490
87
6
0
277,175
0
W
Ra
8,338
556
153
10
0
293,446
3
L
Nike
7,586
506
79
5
0
296,421
0
L
Nemesis
6,482
432
64
4
0
342,919
1
L
Raijin
6,682
445
65
4
0
270,419
11
W
Neith
7,373
492
78
5
0
272,594
0
L
Ymir
6,805
454
55
4
0
303,942
6
L
Anhur
6,550
437
67
4
0
251,251
0
W
Bacchus
7,837
522
26
2
0
301,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role