Player Matchup

Olorun
Olorun
 
Olorun
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BlessedSeraphim
Ra
Level 109
God Stats
0W - 1L
1,431 SR
Queue Stats
2W - 6L
1,372 Elo+
Solo
King Arthur
King Arthur
Nugent353
King Arthur
Level 135
God Stats
13W - 15L
1,468 SR
Queue Stats
113W - 105L
1,525 Elo+
Party 2
Nemesis
Nemesis
deathlock8102
Nemesis
Level 69
God Stats
4W - 6L
1,439 SR
Queue Stats
78W - 77L
1,489 Elo+
Party 2
Lancelot
Lancelot
edrblowout
Lancelot
Level 107
God Stats
7W - 5L
1,844 SR
Queue Stats
366W - 343L
1,443 Elo+
Solo
Team Averages
Level 103
1,536 SR
1,466 Elo+

VS

Team Averages
Level 99
1,511 SR
1,481 Elo+
Fenrir
Fenrir
HoodieHosko
Fenrir
Level 114
God Stats
14W - 13L
1,520 SR
Queue Stats
141W - 139L
1,528 Elo+
Party 1
Sol
Sol
Hotgeorge255
Sol
Level 69
God Stats
2W - 1L
1,596 SR
Queue Stats
319W - 356L
1,483 Elo+
Solo
Hades
Hades
Odell XIII
Hades
Level 99
God Stats
3W - 1L
1,620 SR
Queue Stats
7W - 7L
1,460 Elo+
Party 1
Horus
Horus
aubenji15
Horus
Level 105
God Stats
5W - 6L
1,225 SR
Queue Stats
315W - 349L
1,425 Elo+
Solo
Gilgamesh
Gilgamesh
d0msant
Gilgamesh
Level 108
God Stats
12W - 7L
1,593 SR
Queue Stats
183W - 200L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
0 / 1 / 0
4,747
475
2,407
4,316
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
1 / 4 / 0
4,714
471
3,750
5,036
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Nugent353
King Arthur
7
0 / 4 / 0
4,190
419
4,739
10,846
5,880
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
7
0 / 4 / 1
4,633
463
2,525
8,996
3,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
edrblowout
Lancelot
10
2 / 2 / 0
5,800
580
4,982
6,570
2,605
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
4 / 0 / 2
5,923
592
3,370
6,063
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 0 / 0
6,463
646
4,431
6,103
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
10
5 / 1 / 5
5,979
598
5,710
6,271
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
aubenji15
Horus
10
1 / 0 / 10
6,044
604
4,736
8,325
4,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
d0msant
Gilgamesh
11
2 / 2 / 3
6,391
639
2,951
7,343
3,247
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
15
15
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
1
0
0
L
1
4
0
0.25
W
Fenrir
4
0
2
5
W
3
0
0
3
L
King Arthur
Nugent353
King Arthur
0
4
0
0
W
Hades
5
1
5
7.5
W
Horus
aubenji15
Horus
1
0
10
6
W
Gilgamesh
d0msant
Gilgamesh
2
2
3
1.75
L
Nemesis
0
4
1
0.13
L
Lancelot
edrblowout
Lancelot
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,403
Damage
21,198
35,764
Taken
34,105
14,647
Mitigated
15,009
7,502
Healing
14,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,407
569
106
1,915
4,316
1,343
0
2,542
1,774
26,304
0
L
3,750
422
623
513
5,036
1,708
0
1,529
3,507
31,241
0
W
Fenrir
3,370
1,021
0
883
6,063
2,603
0
1,010
5,053
0
28,184
W
4,431
2,769
0
3,623
6,103
1,797
1,757
1,254
4,849
46,356
0
L
King Arthur
Nugent353
King Arthur
4,739
881
163
1,828
10,846
5,880
12
3,515
7,331
0
21,927
W
Hades
5,710
428
968
2,715
6,271
2,957
280
1,722
4,549
30,994
0
W
Horus
aubenji15
Horus
4,736
2,337
710
3,130
8,325
4,405
0
2,171
6,154
0
24,494
W
Gilgamesh
d0msant
Gilgamesh
2,951
524
0
2,165
7,343
3,247
946
0
7,343
0
41,653
L
Nemesis
2,525
777
34
918
8,996
3,111
0
1,833
7,163
0
22,349
L
Lancelot
edrblowout
Lancelot
4,982
601
0
1,402
6,570
2,605
0
722
5,848
0
39,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,084
Gold Earned
30,800
257
Minions Killed
310
0
Camps Cleared
0
968,672
Distance Traveled
918,717
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,747
475
37
4
0
170,477
3
L
Ra
4,714
471
54
5
0
192,200
3
W
Fenrir
5,923
592
58
6
0
204,764
2
W
Sol
6,463
646
87
9
0
164,839
0
L
King Arthur
4,190
419
38
4
0
186,074
1
W
Hades
5,979
598
50
5
0
159,711
0
W
Horus
6,044
604
34
3
0
193,471
1
W
Gilgamesh
6,391
639
81
8
0
195,932
3
L
Nemesis
4,633
463
45
5
0
219,383
2
L
Lancelot
5,800
580
83
8
0
200,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role