Player Matchup

Ullr
Ullr
Silver I
Athenasvag
Ullr
Silver I
Level 155
God Stats
1W - 0L
1,270 SR
Queue Stats
16W - 14L
1,498 MMR
Party 1
Bacchus
Bacchus
Silver I
BROITSJUSTAGAME
Bacchus
Silver I
Level 105
God Stats
1W - 1L
1,354 SR
Queue Stats
16W - 14L
1,498 MMR
Party 1
Shiva
Shiva
Silver I
Zachmaul
Shiva
Silver I
Level 149
God Stats
2W - 2L
1,678 SR
Queue Stats
16W - 15L
1,498 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,434 SR
1,498 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 54
1,543 SR
1,396 MMR
Cernunnos
Cernunnos
Gold V
CertifiedMilkDud
Cernunnos
Gold V
Level 56
God Stats
2W - 3L
1,762 SR
Queue Stats
48W - 72L
1,441 MMR
Party 2
Geb
Geb
Gold IV
Dunk31
Geb
Gold IV
Level 64
God Stats
16W - 22L
1,537 SR
Queue Stats
64W - 93L
1,488 MMR
Party 2
Baba Yaga
Baba Yaga
Silver V
daboi27
Baba Yaga
Silver V
Level 42
God Stats
0W - 2L
1,331 SR
Queue Stats
17W - 32L
1,258 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 6
15,662
681
25,596
28,045
15,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
2 / 1 / 10
15,445
672
9,338
25,546
52,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shiva
Zachmaul
Shiva
20
4 / 2 / 8
14,695
639
27,257
38,528
40,876
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AresAphroditeSkadiThothPoseidon

VS

Bans
GilgameshNoxPersephoneHadesZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
19
2 / 3 / 1
13,532
588
26,593
17,602
8,260
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
Dunk31
Geb
17
0 / 5 / 3
13,583
591
19,059
31,142
39,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
daboi27
Baba Yaga
17
1 / 4 / 2
13,360
581
28,511
21,419
9,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
12
Kills
3
3
Deaths
12
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
W
2
1
10
7
L
Cernunnos
2
3
1
0.83
L
Geb
Dunk31
Geb
0
5
3
0.3
W
Shiva
Zachmaul
Shiva
4
2
8
4
L
Baba Yaga
daboi27
Baba Yaga
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,191
Damage
74,163
92,119
Taken
70,163
108,540
Mitigated
57,308
27,713
Healing
17,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,596
11,199
0
6,282
28,045
15,298
3,572
20,027
8,018
0
109,772
W
9,338
1,017
0
7,037
25,546
52,366
143
12,807
12,739
27,111
0
L
Cernunnos
26,593
18,416
0
4,938
17,602
8,260
908
2,918
14,684
0
83,489
L
Geb
Dunk31
Geb
19,059
1,417
0
5,248
31,142
39,080
264
4,704
26,438
33,791
0
W
Shiva
Zachmaul
Shiva
27,257
3,732
1,205
13,189
38,528
40,876
72
17,169
21,359
0
87,139
L
Baba Yaga
daboi27
Baba Yaga
28,511
1,259
0
7,068
21,419
9,968
281
2,495
18,924
76,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,802
Gold Earned
40,475
262
Minions Killed
244
7
Camps Cleared
12
1,415,868
Distance Traveled
1,248,287
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
15,662
681
148
6
4
471,232
2
W
Bacchus
15,445
672
30
1
0
460,381
1
L
Cernunnos
13,532
588
113
5
3
380,287
1
L
Geb
13,583
591
26
1
2
451,278
5
W
Shiva
14,695
639
84
4
3
484,255
4
L
Baba Yaga
13,360
581
105
5
7
416,722
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role