Player Matchup

Morgan Le Fay
Morgan Le Fay
Drakowulf
Morgan Le Fay
Level 76
God Stats
1W - 3L
1,515 SR
Queue Stats
26W - 37L
1,510 Elo+
Party 3
Fenrir
Fenrir
LittIeCastro
Fenrir
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 63L
1,451 Elo+
Party 2
Thor
Thor
LittleLaden
Thor
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 48L
1,443 Elo+
Party 2
Jing Wei
Jing Wei
SchattenHerr0
Jing Wei
Level 62
God Stats
2W - 7L
1,181 SR
Queue Stats
5W - 10L
1,400 Elo+
Party 3
Lancelot
Lancelot
TheLargeUnhappy
Lancelot
Level 99
God Stats
15W - 22L
1,715 SR
Queue Stats
63W - 75L
1,501 Elo+
Solo
Team Averages
Level 84
1,482 SR
1,461 Elo+

VS

Team Averages
Level 122
1,631 SR
1,535 Elo+
Chang'e
Chang'e
 
Chang'e
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Jstar787
Lancelot
Level 142
God Stats
24W - 17L
1,648 SR
Queue Stats
86W - 51L
1,636 Elo+
Solo
Achilles
Achilles
KoarnOnTehCOB
Achilles
Level 104
God Stats
27W - 27L
1,629 SR
Queue Stats
617W - 625L
1,520 Elo+
Party 1
Sylvanus
Sylvanus
MossThaSaiyan
Sylvanus
Level 144
God Stats
35W - 17L
1,650 SR
Queue Stats
364W - 359L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
iManiacSlayer
Baron Samedi
Level 121
God Stats
10W - 5L
1,726 SR
Queue Stats
309W - 251L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Drakowulf
Morgan Le Fay
15
0 / 2 / 1
9,427
943
9,622
6,705
2,764
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
14
2 / 8 / 0
9,509
951
7,575
16,776
8,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 9 / 0
8,824
882
9,171
16,885
7,077
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
SchattenHerr0
Jing Wei
15
0 / 4 / 1
9,295
930
4,902
12,645
5,725
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
14
0 / 11 / 1
9,009
901
12,079
18,471
7,993
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

101

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
5 / 0 / 20
10,885
1,089
11,730
9,812
6,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
Jstar787
Lancelot
17
13 / 1 / 13
11,932
1,193
19,136
12,936
6,681
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
KoarnOnTehCOB
Achilles
17
5 / 0 / 21
10,537
1,054
14,147
10,324
12,780
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
MossThaSaiyan
Sylvanus
17
5 / 0 / 21
11,401
1,140
6,415
11,680
14,015
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
iManiacSlayer
Baron Samedi
17
5 / 1 / 19
11,153
1,115
12,926
5,477
3,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
127
2
Kills
33
34
Deaths
2
3
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
0
20
15
L
Morgan Le Fay
Drakowulf
Morgan Le Fay
0
2
1
0.25
W
Lancelot
Jstar787
Lancelot
13
1
13
19.5
W
Achilles
KoarnOnTehCOB
Achilles
5
0
21
15.5
L
Fenrir
2
8
0
0.25
L
0
9
0
0
W
Sylvanus
MossThaSaiyan
Sylvanus
5
0
21
15.5
L
Jing Wei
SchattenHerr0
Jing Wei
0
4
1
0.13
L
Lancelot
0
11
1
0.05
W
Baron Samedi
iManiacSlayer
Baron Samedi
5
1
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,349
Damage
64,354
71,482
Taken
50,229
31,944
Mitigated
44,010
1,299
Healing
31,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
11,730
1,047
7,683
4,594
9,812
6,628
0
2,675
7,137
26,838
0
L
Morgan Le Fay
Drakowulf
Morgan Le Fay
9,622
1,047
0
295
6,705
2,764
0
3,222
3,483
43,999
0
W
Lancelot
Jstar787
Lancelot
19,136
3,396
0
3,341
12,936
6,681
0
1,299
10,406
0
36,775
W
Achilles
KoarnOnTehCOB
Achilles
14,147
2,279
0
480
10,324
12,780
0
1,763
8,561
0
20,127
L
Fenrir
7,575
2,548
0
294
16,776
8,385
0
8,416
8,360
0
16,300
L
9,171
1,428
0
0
16,885
7,077
0
9,109
7,776
0
18,969
W
Sylvanus
MossThaSaiyan
Sylvanus
6,415
1,300
6,699
5,648
11,680
14,015
0
3,002
8,678
13,344
0
L
Jing Wei
SchattenHerr0
Jing Wei
4,902
4,171
0
710
12,645
5,725
0
3,687
8,958
0
24,833
L
Lancelot
12,079
2,211
0
0
18,471
7,993
0
6,637
11,834
0
26,972
W
Baron Samedi
iManiacSlayer
Baron Samedi
12,926
804
2,114
976
5,477
3,906
0
883
4,594
43,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,064
Gold Earned
55,908
192
Minions Killed
183
6
Camps Cleared
7
859,181
Distance Traveled
940,344
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,885
1,089
33
3
6
184,313
0
L
Morgan Le Fay
9,427
943
79
8
2
166,192
2
W
Lancelot
11,932
1,193
35
4
1
223,853
1
W
Achilles
10,537
1,054
8
1
0
189,699
2
L
Fenrir
9,509
951
12
1
1
143,850
1
L
Thor
8,824
882
25
3
0
165,803
3
W
Sylvanus
11,401
1,140
21
2
0
167,166
0
L
Jing Wei
9,295
930
47
5
2
179,677
0
L
Lancelot
9,009
901
29
3
1
203,659
0
W
Baron Samedi
11,153
1,115
86
9
0
175,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role