Player Matchup

Sol
Sol
ElDiablo1980
Sol
Level 46
God Stats
1W - 0L
1,931 SR
Queue Stats
2W - 0L
1,646 Elo+
Party 1
Xbalanque
Xbalanque
JMully3
Xbalanque
Level 111
God Stats
1W - 0L
1,687 SR
Queue Stats
8W - 6L
1,466 Elo+
Party 1
Cerberus
Cerberus
RestTalkSnorlax
Cerberus
Level 24
God Stats
3W - 0L
1,821 SR
Queue Stats
4W - 2L
1,476 Elo+
Party 1
Team Averages
Level 60
1,813 SR
1,529 Elo+

VS

Team Averages
Level 82
1,417 SR
1,525 Elo+
Fenrir
Fenrir
 
Fenrir
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BluePhoenix7334
Merlin
Level 28
God Stats
0W - 2L
1,252 SR
Queue Stats
4W - 4L
1,537 Elo+
Party 2
Shiva
Shiva
BrokenDream8
Shiva
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 7
7,629
763
13,954
8,140
3,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
JMully3
Xbalanque
11
7 / 3 / 2
7,909
791
8,803
8,077
3,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
11
1 / 1 / 7
7,605
761
4,109
11,819
11,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 2
7,207
721
6,274
11,245
6,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 2
6,537
654
4,936
7,569
3,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 4 / 2
6,784
678
8,488
12,268
11,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
10
Kills
5
5
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
2
2
L
1
4
2
0.5
L
1
4
2
0.5
W
2
1
7
5.5
W
Xbalanque
JMully3
Xbalanque
7
3
2
2.67
W
Cerberus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,866
Damage
19,698
28,036
Taken
31,082
17,972
Mitigated
20,240
5,752
Healing
4,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,274
1,010
0
1,067
11,245
6,059
0
5,210
6,035
0
14,479
L
4,936
1,039
0
238
7,569
3,099
0
4,966
2,603
17,935
0
L
8,488
1,440
420
2,326
12,268
11,082
0
6,560
5,708
488
18,693
W
13,954
5,408
0
3,492
8,140
3,744
769
1,687
6,203
34,147
3,128
W
Xbalanque
JMully3
Xbalanque
8,803
5,607
0
500
8,077
3,090
946
1,098
6,707
0
30,607
W
Cerberus
4,109
404
0
1,760
11,819
11,138
218
3,020
8,395
10,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,143
Gold Earned
20,528
134
Minions Killed
88
5
Camps Cleared
2
566,032
Distance Traveled
522,982
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,207
721
28
3
2
205,657
3
L
Merlin
6,537
654
34
3
0
137,116
1
L
Shiva
6,784
678
26
3
0
180,209
0
W
Sol
7,629
763
60
6
2
191,692
3
W
Xbalanque
7,909
791
40
4
2
165,052
1
W
Cerberus
7,605
761
34
3
1
209,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role