Player Matchup

Bellona
Bellona
 
Bellona
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
RecentWriter409
Kuzenbo
Level 107
God Stats
193W - 193L
1,521 SR
Queue Stats
354W - 378L
1,394 Elo+
Solo
Mercury
Mercury
art_steppa
Mercury
Level 108
God Stats
2W - 4L
1,477 SR
Queue Stats
528W - 551L
1,419 Elo+
Solo
Skadi
Skadi
kikinhovgn
Skadi
Level 126
God Stats
5W - 5L
1,500 SR
Queue Stats
182W - 213L
1,408 Elo+
Solo
Team Averages
Level 117
1,500 SR
1,444 Elo+

VS

Team Averages
Level 110
1,519 SR
1,451 Elo+
Loki
Loki
 
Loki
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Arlex-kun
Fenrir
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 39L
1,468 Elo+
Solo
Geb
Geb
Henrygamess
Geb
Level 117
God Stats
87W - 59L
1,597 SR
Queue Stats
416W - 370L
1,473 Elo+
Solo
Ra
Ra
Saasaada
Ra
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 39L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
0 / 2 / 0
5,113
511
2,843
6,737
5,091
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
 
Janus
8
0 / 1 / 1
4,723
472
2,838
3,305
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

1
0 / 0 / 0
3,365
337
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
art_steppa
Mercury
8
0 / 1 / 1
4,861
486
3,211
5,784
1,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
9
1 / 0 / 0
5,153
515
4,225
4,194
1,368
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
1 / 0 / 1
6,489
649
3,553
6,065
2,022
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
 
Ullr
9
1 / 0 / 1
5,224
522
1,117
5,288
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Arlex-kun
Fenrir
9
2 / 1 / 1
5,322
532
2,645
7,628
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 1 / 1
4,835
484
1,421
6,345
2,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 0 / 0
5,366
537
531
2,725
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
1
Kills
4
4
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
0
0
L
Janus
 
Janus
0
1
1
0.5
W
Loki
 
Loki
1
0
1
1.5
W
Ullr
 
Ullr
1
0
1
1.5
W
Fenrir
Arlex-kun
Fenrir
2
1
1
2.5
W
0
1
1
0.5
L
0
0
0
0
W
0
0
0
0
L
Mercury
art_steppa
Mercury
0
1
1
0.5
L
Skadi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,117
Damage
9,267
20,020
Taken
28,051
9,269
Mitigated
10,317
2,580
Healing
12,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,843
1,342
0
1,200
6,737
5,091
0
0
6,737
0
34,061
L
Janus
 
Janus
2,838
39
0
500
3,305
929
0
538
2,767
26,037
0
W
Loki
 
Loki
3,553
799
0
2,095
6,065
2,022
0
0
6,065
0
45,659
W
Ullr
 
Ullr
1,117
751
0
2,281
5,288
1,752
0
531
4,659
0
34,530
W
Fenrir
Arlex-kun
Fenrir
2,645
493
0
3,834
7,628
2,781
0
582
6,970
0
26,259
W
1,421
64
1,250
1,350
6,345
2,841
0
796
5,463
11,207
0
L
0
0
0
0
0
0
0
0
0
0
0
W
531
0
108
1,429
2,725
921
564
583
2,056
36,366
0
L
Mercury
art_steppa
Mercury
3,211
1,422
0
390
5,784
1,881
0
1,020
4,764
0
34,428
L
Skadi
4,225
1,279
0
490
4,194
1,368
0
394
3,800
0
32,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,215
Gold Earned
27,236
241
Minions Killed
283
0
Camps Cleared
0
725,299
Distance Traveled
940,855
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,113
511
75
8
0
159,330
3
L
Janus
4,723
472
54
5
0
186,325
0
W
Loki
6,489
649
93
9
0
209,593
4
W
Ullr
5,224
522
55
6
0
166,137
1
W
Fenrir
5,322
532
54
5
0
207,769
5
W
Geb
4,835
484
19
2
0
191,636
3
L
Kuzenbo
3,365
337
0
0
0
3,651
0
W
Ra
5,366
537
62
6
0
165,720
2
L
Mercury
4,861
486
57
6
0
209,903
3
L
Skadi
5,153
515
55
6
0
166,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role