Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
CGel Ricker
Sobek
Level 33
God Stats
1W - 4L
1,226 SR
Queue Stats
6W - 19L
1,076 Elo+
Party 2
Cerberus
Cerberus
Elliotperso
Cerberus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 56L
1,378 Elo+
Solo
Ah Puch
Ah Puch
IronFirstBase
Ah Puch
Level 8
God Stats
1W - 6L
1,133 SR
Queue Stats
6W - 17L
1,094 Elo+
Party 2
Mulan
Mulan
Pancake_box
Mulan
Level 155
God Stats
0W - 3L
1,235 SR
Queue Stats
383W - 401L
1,361 Elo+
Solo
Team Averages
Level 59
1,319 SR
1,282 Elo+

VS

Team Averages
Level 99
1,605 SR
1,447 Elo+
Athena
Athena
 
Athena
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Angelo_-39
Bastet
Level 129
God Stats
31W - 27L
1,534 SR
Queue Stats
442W - 473L
1,412 Elo+
Party 1
Merlin
Merlin
Franklin6901
Merlin
Level 65
God Stats
7W - 2L
1,769 SR
Queue Stats
105W - 98L
1,469 Elo+
Solo
Skadi
Skadi
LordHrseMeat
Skadi
Level 81
God Stats
28W - 22L
1,546 SR
Queue Stats
43W - 43L
1,440 Elo+
Solo
Lancelot
Lancelot
MrPro9202
Lancelot
Level 129
God Stats
44W - 42L
1,674 SR
Queue Stats
463W - 515L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 1 / 0
5,139
467
1,738
7,478
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 0 / 0
4,754
432
1,387
7,121
4,411
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
Elliotperso
Cerberus
10
0 / 0 / 0
5,754
523
2,894
7,084
5,800
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
10
0 / 1 / 1
5,602
509
2,503
4,847
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 5 / 0
4,837
440
4,227
9,128
3,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 0 / 4
5,704
519
2,552
6,014
3,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Angelo_-39
Bastet
10
5 / 0 / 0
6,347
577
6,449
6,710
2,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
11
0 / 1 / 1
6,224
566
1,349
4,452
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 4
5,828
530
5,090
4,741
1,961
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
MrPro9202
Lancelot
12
0 / 0 / 0
6,843
622
3,708
7,437
3,375
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
7
7
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
0
1
W
Athena
 
Athena
1
0
4
3
W
Bastet
Angelo_-39
Bastet
5
0
0
5
L
0
0
0
0
L
Cerberus
Elliotperso
Cerberus
0
0
0
0
W
Merlin
0
1
1
0.5
L
Ah Puch
0
1
1
0.5
W
1
1
4
3
W
Lancelot
MrPro9202
Lancelot
0
0
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,749
Damage
19,148
35,658
Taken
29,354
18,153
Mitigated
12,990
9,631
Healing
10,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,738
0
0
2,449
7,478
2,451
0
74
7,404
0
21,330
W
Athena
 
Athena
2,552
702
0
1,532
6,014
3,710
209
794
5,220
17,715
0
W
Bastet
Angelo_-39
Bastet
6,449
2,396
0
1,740
6,710
2,230
0
662
6,048
0
35,436
L
1,387
172
0
1,324
7,121
4,411
52
1,552
5,569
10,038
0
L
Cerberus
Elliotperso
Cerberus
2,894
339
0
2,918
7,084
5,800
0
0
7,084
42,544
0
W
Merlin
1,349
185
0
1,527
4,452
1,714
300
1,918
2,534
49,480
0
L
Ah Puch
2,503
74
0
1,580
4,847
1,838
231
871
3,976
36,044
0
W
5,090
2,950
266
1,949
4,741
1,961
745
516
4,225
0
28,655
W
Lancelot
MrPro9202
Lancelot
3,708
409
0
3,174
7,437
3,375
0
2,894
4,543
0
51,423
L
4,227
944
0
1,360
9,128
3,653
0
1,404
7,724
0
25,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,086
Gold Earned
30,946
282
Minions Killed
341
0
Camps Cleared
0
1,037,576
Distance Traveled
1,137,394
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,139
467
48
4
0
239,143
0
W
Athena
5,704
519
24
2
0
217,678
4
W
Bastet
6,347
577
62
6
0
267,758
2
L
Sobek
4,754
432
20
2
0
233,121
0
L
Cerberus
5,754
523
115
10
0
182,566
0
W
Merlin
6,224
566
107
10
0
198,208
1
L
Ah Puch
5,602
509
65
6
0
172,371
2
W
Skadi
5,828
530
45
4
0
200,290
0
W
Lancelot
6,843
622
103
9
0
253,460
0
L
Mulan
4,837
440
34
3
0
210,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role