Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
EliteAzteckiller
Kuzenbo
Level 102
God Stats
14W - 7L
1,712 SR
Queue Stats
305W - 297L
1,537 Elo+
Party 1
Sylvanus
Sylvanus
JINXReject
Sylvanus
Level 120
God Stats
2W - 1L
1,319 SR
Queue Stats
239W - 224L
1,531 Elo+
Party 1
Thoth
Thoth
WilloTheWisp91
Thoth
Level 101
God Stats
31W - 37L
1,593 SR
Queue Stats
105W - 100L
1,518 Elo+
Party 2
Vamana
Vamana
xxRAPTURExx13
Vamana
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 51L
1,578 Elo+
Solo
Team Averages
Level 107
1,525 SR
1,533 Elo+

VS

Team Averages
Level 95
1,504 SR
1,482 Elo+
Merlin
Merlin
IWozzled
Merlin
Level 108
God Stats
11W - 15L
1,454 SR
Queue Stats
188W - 211L
1,494 Elo+
Solo
Lancelot
Lancelot
Mootjunior25
Lancelot
Level 156
God Stats
8W - 8L
1,530 SR
Queue Stats
392W - 392L
1,494 Elo+
Solo
Yemoja
Yemoja
Tizzlpit3
Yemoja
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
239W - 229L
1,463 Elo+
Solo
Osiris
Osiris
l2EDl2Ulvl
Osiris
Level 105
God Stats
15W - 23L
1,487 SR
Queue Stats
517W - 500L
1,527 Elo+
Solo
Neith
Neith
さがみおりじなる
Neith
Level 49
God Stats
11W - 8L
1,550 SR
Queue Stats
265W - 246L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 2 / 0
5,771
525
3,560
5,111
1,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 0 / 1
5,209
474
1,963
10,097
7,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
JINXReject
Sylvanus
10
2 / 0 / 0
6,192
563
3,323
6,404
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 1
6,297
572
4,962
3,639
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 0
6,561
596
4,452
8,085
4,420
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IWozzled
Merlin
9
0 / 3 / 0
4,890
445
3,693
5,254
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Mootjunior25
Lancelot
8
0 / 0 / 0
4,871
443
2,166
7,628
2,626
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Yemoja
Tizzlpit3
Yemoja
8
0 / 0 / 0
5,193
472
1,760
5,242
3,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
l2EDl2Ulvl
Osiris
10
0 / 2 / 0
5,595
509
4,913
8,536
6,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
2 / 1 / 0
5,950
541
4,305
5,921
2,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
6
Kills
2
2
Deaths
6
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
2
0
0.5
W
0
0
1
0.5
L
Merlin
IWozzled
Merlin
0
3
0
0
W
Sylvanus
JINXReject
Sylvanus
2
0
0
2
L
Lancelot
Mootjunior25
Lancelot
0
0
0
0
L
Yemoja
Tizzlpit3
Yemoja
0
0
0
0
W
1
0
1
1.5
L
Osiris
l2EDl2Ulvl
Osiris
0
2
0
0
W
2
0
0
2
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,260
Damage
16,837
33,336
Taken
32,581
18,062
Mitigated
17,117
12,862
Healing
12,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
3,560
2,568
0
750
5,111
1,606
0
385
4,726
0
40,345
W
1,963
738
257
3,864
10,097
7,060
131
2,174
7,923
13,458
0
L
Merlin
IWozzled
Merlin
3,693
295
0
970
5,254
1,899
0
3,355
1,663
33,842
0
W
Sylvanus
JINXReject
Sylvanus
3,323
775
902
3,545
6,404
3,556
111
1,162
5,242
28,002
12,029
L
Lancelot
Mootjunior25
Lancelot
2,166
650
0
2,825
7,628
2,626
0
1,914
5,564
0
28,526
L
Yemoja
Tizzlpit3
Yemoja
1,760
523
910
1,785
5,242
3,404
0
3,110
1,968
14,070
0
W
4,962
114
0
1,000
3,639
1,420
595
1,732
1,907
46,117
0
L
Osiris
l2EDl2Ulvl
Osiris
4,913
2,420
0
4,220
8,536
6,926
0
354
8,182
0
38,425
W
4,452
2,038
0
2,544
8,085
4,420
0
0
8,085
0
49,503
L
4,305
2,043
0
1,793
5,921
2,262
0
667
5,254
0
48,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,030
Gold Earned
26,499
352
Minions Killed
283
0
Camps Cleared
0
1,004,838
Distance Traveled
996,525
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,771
525
72
7
0
161,953
0
W
Kuzenbo
5,209
474
17
2
0
212,072
0
L
Merlin
4,890
445
63
6
0
164,513
2
W
Sylvanus
6,192
563
82
7
0
200,817
0
L
Lancelot
4,871
443
52
5
0
272,082
4
L
Yemoja
5,193
472
19
2
0
188,669
1
W
Thoth
6,297
572
86
8
0
220,531
0
L
Osiris
5,595
509
65
6
0
189,302
3
W
Vamana
6,561
596
95
9
0
209,465
4
L
Neith
5,950
541
84
8
0
181,959
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role