Player Matchup

Lancelot
Lancelot
HauntedPropaneT
Lancelot
Level 154
God Stats
12W - 6L
1,683 SR
Queue Stats
197W - 184L
1,616 Elo+
Party 1
Sobek
Sobek
KingDingaling420
Sobek
Level 83
God Stats
8W - 4L
1,626 SR
Queue Stats
62W - 42L
1,617 Elo+
Party 1
Persephone
Persephone
Skummies
Persephone
Level 65
God Stats
7W - 3L
1,771 SR
Queue Stats
130W - 122L
1,627 Elo+
Party 1
Team Averages
Level 101
1,693 SR
1,620 Elo+

VS

Team Averages
Level 125
1,596 SR
1,438 Elo+
Artemis
Artemis
Bistian
Artemis
Level 87
God Stats
6W - 7L
1,442 SR
Queue Stats
6W - 9L
1,413 Elo+
Party 2
Zeus
Zeus
Cheezzwizz
Zeus
Level 160
God Stats
35W - 27L
1,667 SR
Queue Stats
355W - 348L
1,553 Elo+
Solo
Sylvanus
Sylvanus
HacksNotSkills
Sylvanus
Level 128
God Stats
1W - 1L
1,680 SR
Queue Stats
3W - 6L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
5 / 0 / 5
7,425
743
5,018
4,577
2,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 0 / 6
7,296
730
4,287
8,164
8,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
Skummies
Persephone
11
1 / 0 / 9
7,163
716
8,142
3,785
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bistian
Artemis
10
0 / 4 / 0
5,903
590
2,381
6,426
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 0
5,794
579
5,892
4,774
1,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
9
0 / 4 / 0
5,848
585
2,724
8,396
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
10
Kills
0
0
Deaths
10
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artemis
Bistian
Artemis
0
4
0
0
L
0
2
0
0
L
Sylvanus
0
4
0
0
W
Lancelot
5
0
5
7.5
W
4
0
6
7
W
Persephone
Skummies
Persephone
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,447
Damage
10,997
16,526
Taken
19,596
12,461
Mitigated
7,526
8,662
Healing
3,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Bistian
Artemis
2,381
517
0
386
6,426
2,404
0
3,601
2,353
0
13,190
L
5,892
650
0
1,183
4,774
1,710
0
3,324
1,214
21,059
0
L
Sylvanus
2,724
524
919
1,386
8,396
3,412
0
4,813
2,879
11,347
1,579
W
Lancelot
5,018
601
0
2,583
4,577
2,613
0
2,537
2,040
0
16,554
W
4,287
346
0
4,207
8,164
8,189
0
3,729
4,435
12,660
0
W
Persephone
Skummies
Persephone
8,142
664
0
1,872
3,785
1,659
0
2,352
1,433
30,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,884
Gold Earned
17,545
112
Minions Killed
88
6
Camps Cleared
3
587,551
Distance Traveled
469,211
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,903
590
30
3
2
145,957
1
L
Zeus
5,794
579
30
3
1
176,311
3
L
Sylvanus
5,848
585
28
3
0
146,943
3
W
Lancelot
7,425
743
36
4
4
202,616
4
W
Sobek
7,296
730
14
1
1
199,505
1
W
Persephone
7,163
716
62
6
1
185,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role