Player Matchup

Xing Tian
Xing Tian
Ayvryy
Xing Tian
Level 92
God Stats
3W - 0L
1,500 SR
Queue Stats
534W - 506L
1,490 Elo+
Solo
Charybdis
Charybdis
DeathDoUsPartXx
Charybdis
Level 64
God Stats
6W - 4L
1,397 SR
Queue Stats
71W - 82L
1,378 Elo+
Party 3
Sylvanus
Sylvanus
KINGDXNTE
Sylvanus
Level 82
God Stats
26W - 23L
1,439 SR
Queue Stats
85W - 109L
1,283 Elo+
Party 3
Loki
Loki
Maury Austin
Loki
Level 58
God Stats
61W - 61L
1,453 SR
Queue Stats
560W - 658L
1,347 Elo+
Solo
Lancelot
Lancelot
TASTEtheWAYNER
Lancelot
Level 107
God Stats
1W - 1L
1,205 SR
Queue Stats
40W - 59L
1,343 Elo+
Solo
Team Averages
Level 81
1,399 SR
1,368 Elo+

VS

Team Averages
Level 56
1,428 SR
1,370 Elo+
Tiamat
Tiamat
 
Tiamat
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CautionMK_23
Medusa
Level 37
God Stats
0W - 5L
1,043 SR
Queue Stats
5W - 18L
1,209 Elo+
Party 2
Lancelot
Lancelot
Godsent_Matty
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,479 Elo+
Party 2
Sol
Sol
Imortal-Outlaw
Sol
Level 88
God Stats
3W - 2L
1,596 SR
Queue Stats
243W - 239L
1,317 Elo+
Party 1
Athena
Athena
JinxLuvsYou
Athena
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 158L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Ayvryy
Xing Tian
11
2 / 1 / 1
5,923
592
3,693
8,921
4,825
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
DeathDoUsPartXx
Charybdis
9
2 / 0 / 3
5,993
599
3,743
4,429
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
KINGDXNTE
Sylvanus
9
2 / 1 / 4
5,617
562
3,523
5,996
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 0 / 1
5,601
560
1,255
7,183
2,617
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
10
2 / 0 / 0
5,750
575
2,672
5,622
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 1 / 0
5,389
539
4,180
5,003
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
8
0 / 1 / 1
4,640
464
1,796
5,128
1,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Godsent_Matty
Lancelot
5
0 / 2 / 1
4,298
430
2,016
4,893
1,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 2 / 0
5,048
505
3,838
5,970
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
4
1 / 2 / 0
4,191
419
914
4,181
1,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
8
Kills
2
2
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
0
1
W
Xing Tian
Ayvryy
Xing Tian
2
1
1
2.5
L
Medusa
0
1
1
0.5
W
Charybdis
DeathDoUsPartXx
Charybdis
2
0
3
3.5
L
Lancelot
Godsent_Matty
Lancelot
0
2
1
0.25
L
0
2
0
0
L
Athena
1
2
0
0.5
W
Sylvanus
KINGDXNTE
Sylvanus
2
1
4
4
W
0
0
1
0.5
W
Lancelot
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,886
Damage
12,744
32,151
Taken
25,175
14,355
Mitigated
9,227
15,530
Healing
7,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,180
752
0
1,654
5,003
2,869
0
1,563
3,440
27,463
0
W
Xing Tian
Ayvryy
Xing Tian
3,693
354
0
1,721
8,921
4,825
0
3,602
5,181
29,124
0
L
Medusa
1,796
693
0
1,306
5,128
1,424
0
1,020
4,108
0
23,811
W
Charybdis
DeathDoUsPartXx
Charybdis
3,743
2,147
0
3,137
4,429
1,457
3,764
732
3,697
0
36,959
L
Lancelot
Godsent_Matty
Lancelot
2,016
694
0
1,550
4,893
1,400
0
806
4,087
0
14,196
L
3,838
1,260
0
2,021
5,970
2,165
370
2,216
3,754
24,973
4,402
L
Athena
914
440
364
870
4,181
1,369
0
1,160
3,021
4,457
0
W
Sylvanus
KINGDXNTE
Sylvanus
3,523
1,231
493
2,996
5,996
3,204
1,469
551
5,415
22,269
7,977
W
1,255
314
0
3,981
7,183
2,617
0
2,117
4,818
0
41,525
W
Lancelot
2,672
489
0
3,202
5,622
2,252
0
1,044
4,556
0
35,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,884
Gold Earned
23,566
320
Minions Killed
184
0
Camps Cleared
0
988,998
Distance Traveled
771,883
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,389
539
54
5
0
188,545
0
W
Xing Tian
5,923
592
56
6
0
191,315
2
L
Medusa
4,640
464
44
4
0
186,489
2
W
Charybdis
5,993
599
68
7
0
181,645
0
L
Lancelot
4,298
430
31
3
0
162,457
2
L
Sol
5,048
505
50
5
0
158,053
0
L
Athena
4,191
419
5
1
0
76,339
1
W
Sylvanus
5,617
562
53
5
0
153,621
1
W
Loki
5,601
560
74
7
0
217,077
2
W
Lancelot
5,750
575
69
7
0
245,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role