Player Matchup

Pele
Pele
D4ddyL1lM0nst3r
Pele
Level 65
God Stats
8W - 9L
1,119 SR
Queue Stats
44W - 51L
1,224 Elo+
Party 1
Olorun
Olorun
Sek9_Yolo
Olorun
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 31L
1,406 Elo+
Party 1
Hercules
Hercules
cake223vengeful
Hercules
Level 66
God Stats
4W - 4L
1,500 SR
Queue Stats
45W - 60L
1,233 Elo+
Party 1
Team Averages
Level 66
1,373 SR
1,287 Elo+

VS

Team Averages
Level 83
1,378 SR
1,234 Elo+
Lancelot
Lancelot
Is4inchsEnough
Lancelot
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 26L
1,170 Elo+
Party 2
Achilles
Achilles
Rtas Vadum SEP
Achilles
Level 97
God Stats
2W - 5L
1,303 SR
Queue Stats
38W - 78L
1,225 Elo+
Party 2
Cupid
Cupid
cibola69
Cupid
Level 127
God Stats
4W - 10L
1,332 SR
Queue Stats
179W - 310L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 14
10,377
692
15,464
12,563
6,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Sek9_Yolo
Olorun
18
10 / 1 / 12
12,326
822
19,631
12,238
6,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
17
11 / 2 / 11
12,051
803
10,246
19,428
22,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
1 / 9 / 3
8,915
594
9,061
14,602
7,910
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
13
2 / 7 / 3
9,360
624
11,136
25,161
29,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cupid
cibola69
Cupid
14
2 / 7 / 0
8,923
595
5,463
14,256
6,105
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
23
Kills
5
5
Deaths
23
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
14
4.5
L
Lancelot
1
9
3
0.28
L
Achilles
2
7
3
0.5
W
Olorun
Sek9_Yolo
Olorun
10
1
12
16
W
Hercules
11
2
11
8.25
L
Cupid
cibola69
Cupid
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,341
Damage
25,660
44,229
Taken
54,019
34,658
Mitigated
43,112
20,658
Healing
6,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,464
3,372
924
2,922
12,563
6,445
744
722
11,552
0
47,634
L
Lancelot
9,061
1,146
0
181
14,602
7,910
0
5,075
9,077
0
20,970
L
Achilles
11,136
2,299
588
3,106
25,161
29,097
0
10,307
13,967
5,163
23,379
W
Olorun
Sek9_Yolo
Olorun
19,631
13,990
2,474
6,871
12,238
6,103
2,454
343
11,447
61,828
0
W
Hercules
10,246
1,997
146
7,321
19,428
22,110
18
1,970
17,055
0
30,164
L
Cupid
cibola69
Cupid
5,463
2,514
330
1,840
14,256
6,105
50
4,477
9,353
0
27,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,754
Gold Earned
27,198
188
Minions Killed
89
10
Camps Cleared
1
837,127
Distance Traveled
707,948
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,377
692
61
4
6
292,570
0
L
Lancelot
8,915
594
20
1
1
226,256
0
L
Achilles
9,360
624
39
3
0
247,501
1
W
Olorun
12,326
822
94
6
0
245,923
0
W
Hercules
12,051
803
33
2
4
298,634
1
L
Cupid
8,923
595
30
2
0
234,191
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role