Player Matchup

Lancelot
Lancelot
HauntedPropaneT
Lancelot
Level 154
God Stats
12W - 6L
1,650 SR
Queue Stats
197W - 184L
1,610 Elo+
Party 1
Sobek
Sobek
KingDingaling420
Sobek
Level 83
God Stats
8W - 4L
1,579 SR
Queue Stats
62W - 42L
1,610 Elo+
Party 1
Discordia
Discordia
Skummies
Discordia
Level 65
God Stats
4W - 5L
1,496 SR
Queue Stats
130W - 122L
1,621 Elo+
Party 1
Team Averages
Level 101
1,575 SR
1,614 Elo+

VS

Team Averages
Level 119
1,536 SR
1,472 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
alphagod707
Lancelot
Level 129
God Stats
1W - 2L
1,663 SR
Queue Stats
107W - 105L
1,559 Elo+
Solo
King Arthur
King Arthur
iamlorditachi
King Arthur
Level 67
God Stats
10W - 12L
1,444 SR
Queue Stats
58W - 88L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
7 / 0 / 4
7,942
794
10,784
8,860
4,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 9
6,858
686
5,130
10,413
9,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
Skummies
Discordia
11
3 / 1 / 6
7,152
715
6,353
3,438
1,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 4 / 1
6,127
613
4,059
7,179
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
alphagod707
Lancelot
9
0 / 4 / 2
5,980
598
4,614
6,988
3,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
iamlorditachi
King Arthur
11
2 / 3 / 0
6,690
669
7,265
12,245
9,288
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
2
2
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
4
1
0.13
W
Lancelot
7
0
4
9
W
1
1
9
5.5
W
Discordia
Skummies
Discordia
3
1
6
6
L
Lancelot
alphagod707
Lancelot
0
4
2
0.25
L
King Arthur
iamlorditachi
King Arthur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,267
Damage
15,938
22,711
Taken
26,412
15,623
Mitigated
15,667
9,628
Healing
2,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,059
178
353
1,202
7,179
3,361
0
2,077
4,521
15,318
0
W
Lancelot
10,784
3,223
0
3,986
8,860
4,883
0
1,104
7,623
0
19,592
W
5,130
664
0
4,222
10,413
9,584
0
1,971
8,136
11,666
0
W
Discordia
Skummies
Discordia
6,353
923
0
1,420
3,438
1,156
96
752
2,566
21,699
0
L
Lancelot
alphagod707
Lancelot
4,614
610
0
328
6,988
3,018
0
3,055
3,565
0
14,890
L
King Arthur
iamlorditachi
King Arthur
7,265
1,322
128
345
12,245
9,288
0
5,382
5,855
0
21,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,952
Gold Earned
18,797
88
Minions Killed
85
4
Camps Cleared
4
610,385
Distance Traveled
500,688
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,127
613
31
3
1
150,239
0
W
Lancelot
7,942
794
22
2
1
216,410
4
W
Sobek
6,858
686
18
2
0
204,542
3
W
Discordia
7,152
715
48
5
3
189,433
3
L
Lancelot
5,980
598
29
3
1
165,476
3
L
King Arthur
6,690
669
25
3
2
184,973
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role