Player Matchup

Izanami
Izanami
EpikFive0Nine
Izanami
Level 39
God Stats
22W - 19L
1,518 SR
Queue Stats
142W - 152L
1,336 Elo+
Party 3
Lancelot
Lancelot
Kelros
Lancelot
Level 101
God Stats
16W - 20L
1,571 SR
Queue Stats
123W - 127L
1,539 Elo+
Party 1
Pele
Pele
OhLovelyAstrea
Pele
Level 104
God Stats
1W - 2L
1,576 SR
Queue Stats
207W - 227L
1,434 Elo+
Solo
Bellona
Bellona
PmpSlapALobster
Bellona
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
246W - 278L
1,319 Elo+
Party 3
Nu Wa
Nu Wa
Xeeri
Nu Wa
Level 44
God Stats
14W - 9L
1,594 SR
Queue Stats
30W - 27L
1,434 Elo+
Party 1
Team Averages
Level 63
1,552 SR
1,412 Elo+

VS

Team Averages
Level 74
1,535 SR
1,488 Elo+
Anubis
Anubis
CarloThe1221
Anubis
Level 108
God Stats
3W - 1L
1,677 SR
Queue Stats
7W - 4L
1,608 Elo+
Party 2
Osiris
Osiris
IoaneTsunami45
Osiris
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 96L
1,365 Elo+
Solo
Sylvanus
Sylvanus
MiniCraftYt6728
Sylvanus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,437 Elo+
Solo
Pele
Pele
MrFistyBoy
Pele
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,608 Elo+
Party 2
Ullr
Ullr
SlyBlind
Ullr
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 144L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
2 / 3 / 4
8,587
537
6,143
10,632
3,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Kelros
Lancelot
12
5 / 2 / 1
8,440
528
12,920
11,046
10,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 1
6,807
425
6,303
16,105
5,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 5 / 1
6,834
427
6,376
16,547
11,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Xeeri
Nu Wa
11
0 / 4 / 1
6,623
414
4,498
6,348
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
4 / 1 / 4
8,676
542
6,385
8,768
4,993
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 6
9,001
563
11,974
13,251
12,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
12
2 / 1 / 6
7,930
496
4,272
9,117
6,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
9 / 2 / 4
8,838
552
11,626
17,855
9,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
12
2 / 4 / 2
7,466
467
6,363
11,380
4,540
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
17
18
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
1
4
6
L
Izanami
2
3
4
1.33
W
0
0
6
3
L
Lancelot
Kelros
Lancelot
5
2
1
2.75
W
Sylvanus
2
1
6
5
W
9
2
4
5.5
L
1
4
1
0.38
L
0
5
1
0.1
W
Ullr
2
4
2
0.75
L
Nu Wa
Xeeri
Nu Wa
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,240
Damage
40,620
60,678
Taken
60,371
33,978
Mitigated
39,226
17,051
Healing
24,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
6,385
529
0
4,918
8,768
4,993
461
1,388
7,380
62,959
0
L
Izanami
6,143
3,956
0
3,287
10,632
3,872
594
1,558
9,074
0
73,719
W
11,974
6,259
0
6,722
13,251
12,731
0
446
12,805
0
62,935
L
Lancelot
Kelros
Lancelot
12,920
2,032
57
1,961
11,046
10,832
0
4,191
6,855
0
38,403
W
Sylvanus
4,272
1,397
2,194
3,227
9,117
6,990
404
552
8,565
25,506
0
W
11,626
3,859
0
6,500
17,855
9,972
259
1,758
16,097
0
63,671
L
6,303
1,799
0
4,736
16,105
5,531
0
1,903
14,202
0
46,124
L
6,376
3,670
0
6,430
16,547
11,803
0
1,005
15,542
0
34,881
W
Ullr
6,363
2,249
230
579
11,380
4,540
2,061
354
11,026
0
53,142
L
Nu Wa
Xeeri
Nu Wa
4,498
1,014
0
580
6,348
1,940
368
2,000
4,348
40,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,291
Gold Earned
41,911
369
Minions Killed
437
0
Camps Cleared
0
1,360,542
Distance Traveled
1,428,617
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,676
542
104
7
0
275,766
4
L
Izanami
8,587
537
130
8
0
264,011
4
W
Osiris
9,001
563
134
8
0
296,359
2
L
Lancelot
8,440
528
45
3
0
360,586
1
W
Sylvanus
7,930
496
37
2
0
277,174
3
W
Pele
8,838
552
83
5
0
316,104
3
L
Pele
6,807
425
73
5
0
298,422
15
L
Bellona
6,834
427
67
4
0
242,698
4
W
Ullr
7,466
467
79
5
0
263,214
1
L
Nu Wa
6,623
414
54
3
0
194,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role