Player Matchup

Ares
Ares
 
Ares
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
EhRuben
Lancelot
Level 139
God Stats
1W - 1L
1,184 SR
Queue Stats
51W - 39L
1,577 Elo+
Party 1
Team Averages
Level 145
1,395 SR
1,526 Elo+

VS

Team Averages
Level 122
1,509 SR
1,520 Elo+
King Arthur
King Arthur
DisastrousPride
King Arthur
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,570 Elo+
Party 2
Medusa
Medusa
SleepyNymph
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,398 Elo+
Party 2
Fenrir
Fenrir
ThunderousSkies
Fenrir
Level 142
God Stats
3W - 4L
1,526 SR
Queue Stats
10W - 9L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
6 / 4 / 7
10,866
836
10,322
16,394
23,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
 
Nu Wa
15
6 / 1 / 7
10,442
803
18,188
7,710
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
EhRuben
Lancelot
14
2 / 1 / 11
9,485
730
10,507
9,580
4,677
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DisastrousPride
King Arthur
14
3 / 5 / 2
9,097
700
8,488
17,873
13,316
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
12
1 / 4 / 4
8,372
644
6,840
14,362
5,503
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
1 / 5 / 3
7,658
589
6,124
16,761
12,634
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
14
Kills
5
6
Deaths
14
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
6
4
7
2.38
W
Nu Wa
 
Nu Wa
6
1
7
9.5
L
King Arthur
DisastrousPride
King Arthur
3
5
2
0.8
W
Lancelot
EhRuben
Lancelot
2
1
11
7.5
L
Medusa
1
4
4
0.75
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,017
Damage
21,452
33,684
Taken
48,996
31,283
Mitigated
31,453
6,716
Healing
3,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
10,322
669
412
3,819
16,394
23,183
98
0
16,394
14,759
0
W
Nu Wa
 
Nu Wa
18,188
4,582
0
1,942
7,710
3,423
2,010
143
7,567
63,632
0
L
King Arthur
DisastrousPride
King Arthur
8,488
684
0
0
17,873
13,316
0
9,851
8,022
0
38,935
W
Lancelot
EhRuben
Lancelot
10,507
1,775
0
543
9,580
4,677
1,115
148
9,432
0
38,535
L
Medusa
6,840
2,583
147
1,320
14,362
5,503
0
9,391
4,971
0
31,742
L
6,124
1,664
0
1,687
16,761
12,634
0
9,907
6,854
0
21,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,793
Gold Earned
25,127
151
Minions Killed
136
8
Camps Cleared
4
768,230
Distance Traveled
660,540
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,866
836
9
1
0
238,140
2
W
Nu Wa
10,442
803
92
7
5
247,359
5
L
King Arthur
9,097
700
64
5
1
222,645
2
W
Lancelot
9,485
730
50
4
3
282,731
2
L
Medusa
8,372
644
52
4
0
205,305
1
L
Fenrir
7,658
589
20
2
3
232,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role