Player Matchup

Danzaburou
Danzaburou
Bam_Wolfblood
Danzaburou
Level 109
God Stats
1W - 2L
1,527 SR
Queue Stats
180W - 156L
1,581 Elo+
Solo
Chronos
Chronos
LiftedJeepXJ00
Chronos
Level 156
God Stats
12W - 9L
1,732 SR
Queue Stats
185W - 191L
1,538 Elo+
Party 1
Gilgamesh
Gilgamesh
Turmaniac
Gilgamesh
Level 144
God Stats
2W - 1L
1,346 SR
Queue Stats
38W - 38L
1,531 Elo+
Party 1
Team Averages
Level 136
1,535 SR
1,550 Elo+

VS

Team Averages
Level 156
1,500 SR
1,608 Elo+
Scylla
Scylla
 
Scylla
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ATackyTack
King Arthur
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,698 Elo+
Party 2
Lancelot
Lancelot
OryxPerfectd
Lancelot
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 20L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bam_Wolfblood
Danzaburou
13
2 / 1 / 7
8,046
805
9,389
6,906
2,760
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
7 / 2 / 5
8,500
850
9,373
8,625
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Turmaniac
Gilgamesh
11
3 / 3 / 4
7,183
718
6,552
11,609
7,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 4 / 4
6,746
675
6,126
9,309
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
ATackyTack
King Arthur
10
2 / 4 / 2
6,786
679
4,596
10,989
8,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
OryxPerfectd
Lancelot
12
2 / 4 / 3
6,951
695
6,595
9,726
4,310

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
12
Kills
5
6
Deaths
12
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
4
4
0.75
L
King Arthur
ATackyTack
King Arthur
2
4
2
0.75
W
Danzaburou
Bam_Wolfblood
Danzaburou
2
1
7
5.5
W
7
2
5
4.75
L
Lancelot
OryxPerfectd
Lancelot
2
4
3
0.88
W
Gilgamesh
Turmaniac
Gilgamesh
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,314
Damage
17,317
27,140
Taken
30,024
13,053
Mitigated
16,879
6,309
Healing
2,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,126
509
0
707
9,309
3,665
0
3,235
5,938
20,792
0
L
King Arthur
ATackyTack
King Arthur
4,596
639
0
1,888
10,989
8,904
0
3,958
6,843
0
10,355
W
Danzaburou
Bam_Wolfblood
Danzaburou
9,389
2,522
434
2,036
6,906
2,760
195
2,592
4,120
0
31,478
W
9,373
3,408
0
2,717
8,625
3,230
580
2,145
6,385
23,823
0
L
Lancelot
OryxPerfectd
Lancelot
6,595
867
0
250
9,726
4,310
0
2,485
7,021
0
15,857
W
Gilgamesh
Turmaniac
Gilgamesh
6,552
2,547
0
1,122
11,609
7,063
0
1,681
9,694
0
14,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,729
Gold Earned
20,483
110
Minions Killed
67
6
Camps Cleared
3
575,910
Distance Traveled
552,065
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,746
675
22
2
0
173,351
1
L
King Arthur
6,786
679
23
2
0
178,483
0
W
Danzaburou
8,046
805
64
6
2
193,894
3
W
Chronos
8,500
850
30
3
2
190,601
1
L
Lancelot
6,951
695
22
2
3
200,231
0
W
Gilgamesh
7,183
718
16
2
2
191,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role