Player Matchup

Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
RuggEd NacoM
King Arthur
Gold V
Level 143
God Stats
1W - 2L
1,137 SR
Queue Stats
149W - 157L
1,301 MMR
Solo
Izanami
Izanami
Silver I
Slaughterson
Izanami
Silver I
Level 148
God Stats
1W - 3L
1,597 SR
Queue Stats
9W - 12L
1,330 MMR
Solo
Merlin
Merlin
Gold V
gageman21
Merlin
Gold V
Level 147
God Stats
9W - 11L
1,465 SR
Queue Stats
266W - 272L
1,317 MMR
Solo
Thanatos
Thanatos
Bronze IV
おふろあいこうかい
Thanatos
Bronze IV
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,454 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,440 SR
1,380 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,455 SR
1,386 MMR
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold IV
I Stay Lonely
Cernunnos
Gold IV
Level 143
God Stats
4W - 2L
1,681 SR
Queue Stats
236W - 237L
1,277 MMR
Solo
Raijin
Raijin
Gold IV
KRONOsXMagz
Raijin
Gold IV
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 46L
1,460 MMR
Solo
Ganesha
Ganesha
Silver II
RalphPG2128
Ganesha
Silver II
Level 129
God Stats
1W - 2L
1,106 SR
Queue Stats
34W - 48L
1,346 MMR
Solo
Loki
Loki
Gold V
bbio2028
Loki
Gold V
Level 136
God Stats
4W - 2L
1,490 SR
Queue Stats
365W - 383L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 7 / 2
6,953
409
2,316
18,278
9,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
RuggEd NacoM
King Arthur
15
0 / 4 / 2
8,916
524
8,902
16,554
12,435
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Slaughterson
Izanami
14
1 / 3 / 1
8,089
476
11,027
11,231
4,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
gageman21
Merlin
13
1 / 4 / 1
8,074
475
9,413
12,827
4,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 5 / 2
8,669
510
7,448
14,926
7,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
Chang'eBakasuraBastetAres

VS

Bans
KaliGilgameshAthenaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 1 / 2
10,451
615
14,208
10,938
4,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
I Stay Lonely
Cernunnos
17
6 / 0 / 4
10,907
642
15,629
17,285
7,228
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
15
4 / 1 / 3
9,408
553
11,745
11,569
4,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
RalphPG2128
Ganesha
14
0 / 1 / 12
9,081
534
4,946
13,570
14,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
15
3 / 3 / 6
8,990
529
5,938
13,228
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
6
Kills
22
23
Deaths
6
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
7
2
0.14
W
Sol
 
Sol
9
1
2
10
W
Cernunnos
I Stay Lonely
Cernunnos
6
0
4
8
W
Raijin
4
1
3
5.5
W
Ganesha
RalphPG2128
Ganesha
0
1
12
6
L
King Arthur
RuggEd NacoM
King Arthur
0
4
2
0.25
L
Izanami
Slaughterson
Izanami
1
3
1
0.5
W
Loki
3
3
6
2
L
Merlin
gageman21
Merlin
1
4
1
0.38
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,106
Damage
52,466
73,816
Taken
66,590
37,888
Mitigated
36,222
25,921
Healing
26,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,316
239
512
3,297
18,278
9,512
831
12,999
5,215
16,347
0
W
Sol
 
Sol
14,208
7,752
0
5,612
10,938
4,154
3,832
1,357
9,581
96,785
0
W
Cernunnos
I Stay Lonely
Cernunnos
15,629
8,858
0
11,768
17,285
7,228
1,450
2,384
14,901
0
91,101
W
Raijin
11,745
1,062
0
1,627
11,569
4,852
0
5,444
6,125
70,390
0
W
Ganesha
RalphPG2128
Ganesha
4,946
496
0
2,977
13,570
14,862
250
1,768
11,802
28,534
0
L
King Arthur
RuggEd NacoM
King Arthur
8,902
817
0
5,002
16,554
12,435
0
1,352
15,162
0
77,203
L
Izanami
Slaughterson
Izanami
11,027
6,986
0
2,907
11,231
4,343
267
5,823
5,364
0
86,669
W
Loki
5,938
1,622
0
4,148
13,228
5,126
693
1,106
12,122
0
59,434
L
Merlin
gageman21
Merlin
9,413
572
0
3,613
12,827
4,480
0
6,750
5,676
78,219
0
L
7,448
1,755
0
10,590
14,926
7,118
0
3,220
11,500
0
55,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,701
Gold Earned
48,837
519
Minions Killed
546
0
Camps Cleared
0
1,477,383
Distance Traveled
1,630,131
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,953
409
26
2
0
299,602
2
W
Sol
10,451
615
173
10
0
310,006
5
W
Cernunnos
10,907
642
143
8
0
315,684
5
W
Raijin
9,408
553
122
7
0
317,710
3
W
Ganesha
9,081
534
9
1
0
346,502
3
L
King Arthur
8,916
524
142
8
0
322,204
3
L
Izanami
8,089
476
144
8
0
293,648
3
W
Loki
8,990
529
99
6
0
340,229
2
L
Merlin
8,074
475
110
6
0
269,833
1
L
Thanatos
8,669
510
97
6
0
292,096
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role