Player Matchup

Tsukuyomi
Tsukuyomi
Arbiter D10
Tsukuyomi
Level 108
God Stats
14W - 8L
1,570 SR
Queue Stats
430W - 465L
1,463 Elo+
Party 2
Lancelot
Lancelot
Ganta Delra DOD
Lancelot
Level 158
God Stats
6W - 7L
1,481 SR
Queue Stats
251W - 242L
1,451 Elo+
Party 2
Merlin
Merlin
SENOR DAMIT MAN
Merlin
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,731 Elo+
Party 2
Freya
Freya
beg4geb
Freya
Level 148
God Stats
6W - 11L
1,494 SR
Queue Stats
413W - 403L
1,556 Elo+
Party 2
Shiva
Shiva
xBigDaddyJuicex
Shiva
Level 147
God Stats
20W - 7L
1,704 SR
Queue Stats
344W - 375L
1,513 Elo+
Party 2
Team Averages
Level 115
1,550 SR
1,543 Elo+

VS

Team Averages
Level 33
1,515 SR
1,378 Elo+
Rama
Rama
Dunkin123
Rama
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,391 Elo+
Party 1
Bellona
Bellona
LettuceMuncher41
Bellona
Level 8
God Stats
0W - 1L
1,259 SR
Queue Stats
3W - 3L
1,391 Elo+
Party 1
Serqet
Serqet
TheCrazedYeti
Serqet
Level 84
God Stats
2W - 1L
1,815 SR
Queue Stats
8W - 17L
1,326 Elo+
Solo
Cthulhu
Cthulhu
TheFullJuice
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,391 Elo+
Party 1
Ra
Ra
bigpapalover
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Arbiter D10
Tsukuyomi
14
6 / 5 / 12
10,310
516
16,132
16,424
8,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Lancelot
14
9 / 6 / 13
10,448
522
20,108
23,806
17,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 5 / 9
8,423
421
4,093
9,472
6,830
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Freya
beg4geb
Freya
19
22 / 3 / 7
13,306
665
25,966
17,843
9,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
7 / 2 / 10
11,453
573
18,853
24,039
19,987
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
1 / 11 / 4
7,105
355
8,002
17,557
5,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
12 / 7 / 0
11,177
559
21,115
24,323
23,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 6 / 3
7,873
394
5,315
16,547
6,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
TheFullJuice
Cthulhu
12
2 / 11 / 11
9,341
467
10,813
28,467
28,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 9 / 5
9,023
451
11,937
17,531
6,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
43
44
Kills
20
21
Deaths
44
51
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Arbiter D10
Tsukuyomi
6
5
12
2.4
L
Rama
1
11
4
0.27
W
Lancelot
9
6
13
2.58
L
12
7
0
1.71
W
0
5
9
0.9
L
1
6
3
0.42
L
Cthulhu
TheFullJuice
Cthulhu
2
11
11
0.68
W
Freya
beg4geb
Freya
22
3
7
8.5
L
4
9
5
0.72
W
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,152
Damage
57,182
91,584
Taken
104,425
62,404
Mitigated
70,923
31,632
Healing
15,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Arbiter D10
Tsukuyomi
16,132
5,523
0
5,228
16,424
8,276
1,363
5,349
10,901
0
58,542
L
Rama
8,002
6,188
0
2,203
17,557
5,807
0
5,783
11,549
0
30,913
W
Lancelot
20,108
4,161
0
6,615
23,806
17,760
1,610
5,175
17,983
3,712
57,950
L
21,115
7,164
0
4,608
24,323
23,004
0
5,465
18,549
0
58,257
W
4,093
464
0
0
9,472
6,830
329
1,902
7,570
20,333
0
L
5,315
748
0
4,620
16,547
6,908
0
2,783
13,606
0
47,886
L
Cthulhu
TheFullJuice
Cthulhu
10,813
1,700
293
1,051
28,467
28,314
0
10,920
17,195
26,862
0
W
Freya
beg4geb
Freya
25,966
8,734
0
9,346
17,843
9,551
2,386
4,053
13,369
95,931
11,385
L
11,937
1,761
677
2,179
17,531
6,890
222
3,843
13,517
55,031
0
W
18,853
2,056
398
10,045
24,039
19,987
1,540
6,391
17,648
0
90,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,940
Gold Earned
44,519
415
Minions Killed
307
0
Camps Cleared
0
1,965,304
Distance Traveled
1,809,985
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,310
516
66
3
0
411,562
1
L
Rama
7,105
355
35
2
0
337,741
0
W
Lancelot
10,448
522
68
3
0
417,006
2
L
Bellona
11,177
559
78
4
0
343,464
1
W
Merlin
8,423
421
24
1
0
345,743
0
L
Serqet
7,873
394
81
4
0
356,667
1
L
Cthulhu
9,341
467
32
2
0
411,141
0
W
Freya
13,306
665
131
7
0
381,070
2
L
Ra
9,023
451
81
4
0
360,972
2
W
Shiva
11,453
573
126
6
0
409,923
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role