Player Matchup

Sol
Sol
QuillyBop
Sol
Level 110
God Stats
1W - 0L
1,745 SR
Queue Stats
14W - 8L
1,875 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SatooriV
Tsukuyomi
Level 141
God Stats
36W - 11L
1,867 SR
Queue Stats
104W - 68L
1,700 Elo+
Solo
Horus
Horus
Source Soul
Horus
Level 142
God Stats
6W - 1L
1,973 SR
Queue Stats
27W - 27L
1,649 Elo+
Party 1
Team Averages
Level 131
1,861 SR
1,741 Elo+

VS

Team Averages
Level 143
1,637 SR
1,668 Elo+
Zeus
Zeus
Jasoroi12
Zeus
Level 129
God Stats
9W - 3L
1,890 SR
Queue Stats
48W - 52L
1,614 Elo+
Solo
Atlas
Atlas
Valaghlyn
Atlas
Level 146
God Stats
7W - 7L
1,611 SR
Queue Stats
307W - 193L
1,656 Elo+
Party 2
Skadi
Skadi
whitescorge
Skadi
Level 154
God Stats
1W - 3L
1,411 SR
Queue Stats
458W - 239L
1,733 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 8
7,444
744
7,673
7,640
3,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
SatooriV
Tsukuyomi
14
6 / 0 / 5
8,217
822
9,118
6,248
3,900
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 0 / 6
7,368
737
6,943
11,521
7,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
1 / 5 / 0
6,351
635
5,913
7,960
2,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
Valaghlyn
Atlas
10
0 / 3 / 1
6,042
604
3,923
9,883
6,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 3 / 1
6,117
612
6,885
9,637
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
1
1
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
5
0
0.2
W
2
1
8
6
W
Tsukuyomi
SatooriV
Tsukuyomi
6
0
5
8.5
W
3
0
6
6
L
Atlas
Valaghlyn
Atlas
0
3
1
0.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,734
Damage
16,721
25,409
Taken
27,480
14,979
Mitigated
12,763
9,507
Healing
2,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
5,913
232
0
906
7,960
2,516
0
1,526
6,253
18,589
0
W
7,673
2,733
0
1,900
7,640
3,534
936
4,310
3,330
19,337
2,842
W
Tsukuyomi
SatooriV
Tsukuyomi
9,118
2,206
0
1,026
6,248
3,900
0
2,967
3,281
0
41,388
W
6,943
2,299
1,149
5,432
11,521
7,545
248
3,020
8,501
0
12,161
L
Atlas
Valaghlyn
Atlas
3,923
1,285
0
980
9,883
6,249
0
2,673
7,079
11,717
0
L
6,885
2,518
0
500
9,637
3,998
0
2,571
6,891
0
22,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,029
Gold Earned
18,510
126
Minions Killed
93
8
Camps Cleared
1
594,396
Distance Traveled
529,337
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,351
635
41
4
0
168,394
3
W
Sol
7,444
744
36
4
4
188,022
3
W
Tsukuyomi
8,217
822
74
7
3
217,866
4
W
Horus
7,368
737
16
2
1
188,508
1
L
Atlas
6,042
604
15
2
0
174,535
0
L
Skadi
6,117
612
37
4
1
186,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role