Player Matchup

Osiris
Osiris
Alligator2648
Osiris
Level 78
God Stats
13W - 13L
1,576 SR
Queue Stats
440W - 409L
1,553 Elo+
Solo
Poseidon
Poseidon
CN Icarus
Poseidon
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,213 Elo+
Party 2
Ares
Ares
Zelekdaddy
Ares
Level 69
God Stats
2W - 2L
1,626 SR
Queue Stats
4W - 9L
1,403 Elo+
Party 2
Thor
Thor
adriuthor
Thor
Level 125
God Stats
4W - 9L
1,430 SR
Queue Stats
36W - 46L
1,407 Elo+
Party 3
Neith
Neith
firexgamer43
Neith
Level 41
God Stats
10W - 15L
1,610 SR
Queue Stats
102W - 129L
1,472 Elo+
Party 3
Team Averages
Level 79
1,549 SR
1,409 Elo+

VS

Team Averages
Level 82
1,712 SR
1,793 Elo+
Bellona
Bellona
TAT3R19
Bellona
Level 157
God Stats
7W - 4L
1,614 SR
Queue Stats
380W - 419L
1,466 Elo+
Solo
Bakasura
Bakasura
VirtualUguu
Bakasura
Level 43
God Stats
24W - 1L
2,131 SR
Queue Stats
105W - 21L
1,958 Elo+
Party 1
Hel
Hel
hoss4128lol
Hel
Level 47
God Stats
1W - 0L
1,822 SR
Queue Stats
64W - 36L
1,796 Elo+
Party 1
Athena
Athena
idotbubble
Athena
Level 43
God Stats
2W - 0L
1,626 SR
Queue Stats
44W - 12L
1,844 Elo+
Party 1
Rama
Rama
lAgentl
Rama
Level 122
God Stats
1W - 0L
1,365 SR
Queue Stats
38W - 8L
1,899 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,831
525
7,597
13,341
9,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
CN Icarus
Poseidon
8
0 / 6 / 1
5,299
408
2,836
8,282
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 2
5,787
445
5,007
13,882
7,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
12
3 / 2 / 0
6,802
523
4,322
11,366
4,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 1 / 0
6,086
468
6,424
9,786
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
TAT3R19
Bellona
11
2 / 1 / 1
6,688
514
6,396
11,457
11,406
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
VirtualUguu
Bakasura
15
10 / 0 / 4
8,623
663
13,133
10,578
5,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 3 / 8
7,125
548
6,980
10,172
4,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Athena
idotbubble
Athena
10
1 / 0 / 1
6,277
483
2,496
7,115
5,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
lAgentl
Rama
12
0 / 0 / 2
6,690
515
8,311
9,803
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
16
16
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Poseidon
CN Icarus
Poseidon
0
6
1
0.08
W
Bellona
TAT3R19
Bellona
2
1
1
2.5
W
Bakasura
VirtualUguu
Bakasura
10
0
4
12
L
0
4
2
0.25
L
Thor
3
2
0
1.5
L
0
1
0
0
W
3
3
8
2.33
W
Athena
idotbubble
Athena
1
0
1
1.5
W
Rama
lAgentl
Rama
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,186
Damage
37,316
56,657
Taken
49,125
27,890
Mitigated
29,488
19,597
Healing
19,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,597
3,616
0
5,214
13,341
9,110
0
1,807
11,432
0
54,945
L
Poseidon
CN Icarus
Poseidon
2,836
796
0
880
8,282
2,787
780
2,928
4,479
32,660
0
W
Bellona
TAT3R19
Bellona
6,396
3,234
0
2,046
11,457
11,406
0
0
11,457
0
42,400
W
Bakasura
VirtualUguu
Bakasura
13,133
8,645
0
3,347
10,578
5,021
0
1,547
9,031
0
76,346
L
5,007
501
1,690
3,441
13,882
7,873
25
3,440
9,042
21,467
0
L
Thor
4,322
1,024
0
3,324
11,366
4,637
0
1,014
9,613
0
40,385
L
6,424
3,097
0
5,048
9,786
3,483
1,054
287
9,303
0
48,411
W
6,980
1,238
1,010
4,774
10,172
4,820
0
3,266
6,906
42,066
0
W
Athena
idotbubble
Athena
2,496
693
274
2,240
7,115
5,035
0
1,763
5,352
19,160
0
W
Rama
lAgentl
Rama
8,311
6,990
0
5,505
9,803
3,206
0
1,267
8,536
0
53,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,805
Gold Earned
35,403
342
Minions Killed
400
0
Camps Cleared
0
1,113,519
Distance Traveled
1,339,377
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,831
525
91
7
0
248,929
3
L
Poseidon
5,299
408
59
5
0
179,597
2
W
Bellona
6,688
514
66
5
0
264,877
2
W
Bakasura
8,623
663
141
11
0
339,999
4
L
Ares
5,787
445
32
2
0
243,554
6
L
Thor
6,802
523
68
5
0
262,038
6
L
Neith
6,086
468
92
7
0
179,401
0
W
Hel
7,125
548
72
6
0
239,231
1
W
Athena
6,277
483
34
3
0
260,635
2
W
Rama
6,690
515
87
7
0
234,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role