Player Matchup

Artemis
Artemis
 
Artemis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BreakTheMayhem
Sol
Level 27
God Stats
10W - 5L
1,691 SR
Queue Stats
58W - 20L
1,728 Elo+
Party 1
Osiris
Osiris
Brodkinski
Osiris
Level 160
God Stats
7W - 3L
1,797 SR
Queue Stats
158W - 105L
1,674 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Demolex
Tsukuyomi
Level 128
God Stats
6W - 1L
1,587 SR
Queue Stats
202W - 121L
1,663 Elo+
Party 1
Ganesha
Ganesha
personalinfo6
Ganesha
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 51L
1,634 Elo+
Party 1
Team Averages
Level 109
1,615 SR
1,640 Elo+

VS

Team Averages
Level 106
1,589 SR
1,575 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
AthenasThighs
Heimdallr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,729 Elo+
Party 3
Bakasura
Bakasura
CGRrampage
Bakasura
Level 123
God Stats
2W - 0L
1,774 SR
Queue Stats
231W - 188L
1,571 Elo+
Party 2
Scylla
Scylla
DChyme
Scylla
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,486 Elo+
Party 3
Khepri
Khepri
MuburTheGuide
Khepri
Level 126
God Stats
1W - 4L
1,670 SR
Queue Stats
118W - 91L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
1 / 2 / 0
7,666
697
11,342
8,712
4,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 2 / 1
7,486
681
9,095
9,044
3,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
Brodkinski
Osiris
13
0 / 3 / 1
7,052
641
7,154
11,353
11,307
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Demolex
Tsukuyomi
14
0 / 4 / 1
7,448
677
7,619
10,379
4,958
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
13
0 / 2 / 2
7,563
688
5,687
16,787
15,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
4 / 0 / 4
8,876
807
11,345
12,984
11,041
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
AthenasThighs
Heimdallr
15
0 / 3 / 8
7,983
726
10,971
12,930
7,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
CGRrampage
Bakasura
16
3 / 0 / 2
9,030
821
6,318
8,283
4,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
DChyme
Scylla
16
6 / 0 / 4
9,082
826
10,842
8,389
4,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 0 / 9
8,529
775
5,183
9,999
12,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
13
13
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
2
0
0.5
W
Sun Wukong
 
Sun Wukong
4
0
4
6
W
Heimdallr
AthenasThighs
Heimdallr
0
3
8
1.33
L
2
2
1
1.25
L
Osiris
Brodkinski
Osiris
0
3
1
0.17
W
Bakasura
CGRrampage
Bakasura
3
0
2
4
W
Scylla
DChyme
Scylla
6
0
4
8
L
Tsukuyomi
Demolex
Tsukuyomi
0
4
1
0.13
W
0
0
9
4.5
L
Ganesha
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,897
Damage
44,659
56,275
Taken
52,585
39,555
Mitigated
39,300
10,776
Healing
11,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
11,342
3,535
0
1,328
8,712
4,413
0
2,427
6,207
0
35,913
W
Sun Wukong
 
Sun Wukong
11,345
1,572
0
3,511
12,984
11,041
324
3,580
9,404
0
31,922
W
Heimdallr
AthenasThighs
Heimdallr
10,971
5,752
0
2,306
12,930
7,583
0
4,193
8,737
0
31,800
L
9,095
5,426
0
2,305
9,044
3,656
0
2,543
6,311
26,683
0
L
Osiris
Brodkinski
Osiris
7,154
1,156
0
1,538
11,353
11,307
0
2,234
8,831
0
19,676
W
Bakasura
CGRrampage
Bakasura
6,318
3,843
0
1,128
8,283
4,085
1,311
938
7,345
0
38,243
W
Scylla
DChyme
Scylla
10,842
1,198
189
1,410
8,389
4,220
2,231
1,914
6,475
31,800
0
L
Tsukuyomi
Demolex
Tsukuyomi
7,619
1,473
0
651
10,379
4,958
0
3,440
6,665
0
33,380
W
5,183
424
0
2,962
9,999
12,371
0
4,157
5,842
15,803
0
L
Ganesha
5,687
290
0
4,954
16,787
15,221
0
4,779
11,063
14,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,215
Gold Earned
43,500
199
Minions Killed
263
0
Camps Cleared
0
1,168,062
Distance Traveled
1,225,885
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,666
697
58
5
0
222,103
6
W
Sun Wukong
8,876
807
58
5
0
247,368
0
W
Heimdallr
7,983
726
43
4
0
231,561
0
L
Sol
7,486
681
48
4
0
206,640
3
L
Osiris
7,052
641
39
4
0
245,210
8
W
Bakasura
9,030
821
75
7
0
269,076
3
W
Scylla
9,082
826
61
6
0
237,217
1
L
Tsukuyomi
7,448
677
49
4
0
253,573
2
W
Khepri
8,529
775
26
2
0
240,663
0
L
Ganesha
7,563
688
5
0
0
240,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role