Player Matchup

Bacchus
Bacchus
RogueThyme94386
Bacchus
Level 65
God Stats
2W - 0L
1,749 SR
Queue Stats
145W - 184L
1,307 Elo+
Solo
Chiron
Chiron
RoidedUpArab
Chiron
Level 88
God Stats
11W - 8L
1,520 SR
Queue Stats
85W - 72L
1,583 Elo+
Party 2
Lancelot
Lancelot
appayipyip13
Lancelot
Level 155
God Stats
13W - 4L
1,693 SR
Queue Stats
148W - 114L
1,578 Elo+
Party 2
Team Averages
Level 103
1,654 SR
1,489 Elo+

VS

Team Averages
Level 140
1,673 SR
1,659 Elo+
Morgan Le Fay
Morgan Le Fay
Bro thats OP
Morgan Le Fay
Level 160
God Stats
14W - 10L
1,635 SR
Queue Stats
1,422W - 858L
1,550 Elo+
Party 1
Ra
Ra
Mamasthicboi
Ra
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,875 Elo+
Party 1
Horus
Horus
SUPER17SS
Horus
Level 159
God Stats
18W - 7L
1,886 SR
Queue Stats
473W - 291L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 12
17,651
706
15,732
33,331
64,947
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
20
6 / 5 / 11
17,845
714
28,027
35,515
17,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
appayipyip13
Lancelot
20
10 / 7 / 8
18,574
743
35,546
37,893
23,254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bro thats OP
Morgan Le Fay
19
5 / 10 / 6
16,446
658
25,143
27,668
14,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 6 / 4
18,473
739
33,477
21,856
10,078
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
SUPER17SS
Horus
20
0 / 6 / 11
15,476
619
21,603
41,756
50,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
34
21
Kills
13
13
Deaths
22
31
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Bro thats OP
Morgan Le Fay
5
10
6
0.8
L
8
6
4
1.67
W
5
1
12
11
W
Chiron
6
5
11
2.3
L
Horus
SUPER17SS
Horus
0
6
11
0.92
W
Lancelot
appayipyip13
Lancelot
10
7
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,305
Damage
80,223
106,739
Taken
91,280
105,688
Mitigated
74,983
30,136
Healing
23,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Bro thats OP
Morgan Le Fay
25,143
1,483
468
2,659
27,668
14,086
507
4,264
23,404
59,831
0
L
33,477
1,752
3,276
3,469
21,856
10,078
444
3,695
18,161
118,240
0
W
15,732
2,003
1,110
6,845
33,331
64,947
0
16,324
16,113
39,132
0
W
Chiron
28,027
11,102
1,463
12,649
35,515
17,487
3,183
20,868
14,138
0
118,848
L
Horus
SUPER17SS
Horus
21,603
9,880
4,833
8,445
41,756
50,819
711
7,866
33,890
0
40,418
W
Lancelot
appayipyip13
Lancelot
35,546
3,789
0
8,069
37,893
23,254
506
22,223
13,950
0
105,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,070
Gold Earned
50,395
297
Minions Killed
247
17
Camps Cleared
4
1,343,442
Distance Traveled
1,213,396
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
16,446
658
62
2
4
355,810
1
L
Ra
18,473
739
160
6
0
440,651
3
W
Bacchus
17,651
706
33
1
3
459,411
0
W
Chiron
17,845
714
159
6
6
428,452
2
L
Horus
15,476
619
25
1
0
416,935
3
W
Lancelot
18,574
743
105
4
8
455,579
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role