Player Matchup

Jormungandr
Jormungandr
Silver I
FunnyMan2017
Jormungandr
Silver I
Level 126
God Stats
0W - 6L
1,487 SR
Queue Stats
34W - 49L
1,345 MMR
Solo
Cernunnos
Cernunnos
Bronze III
airy300
Cernunnos
Bronze III
Level 44
God Stats
0W - 1L
1,399 SR
Queue Stats
16W - 31L
1,285 MMR
Party 1
Anubis
Anubis
Bronze III
jakecford165
Anubis
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,349 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 99
1,462 SR
1,326 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,420 SR
1,281 MMR
Sun Wukong
Sun Wukong
Silver I
CCosculluela
Sun Wukong
Silver I
Level 156
God Stats
8W - 13L
1,357 SR
Queue Stats
38W - 50L
1,207 MMR
Solo
Nox
Nox
Silver I
SN1P1NGPANDA19
Nox
Silver I
Level 121
God Stats
2W - 2L
1,404 SR
Queue Stats
17W - 24L
1,172 MMR
Solo
Neith
Neith
Gold III
TrapziIIa
Neith
Gold III
Level 129
God Stats
2W - 7L
1,500 SR
Queue Stats
50W - 59L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FunnyMan2017
Jormungandr
14
0 / 6 / 1
10,116
595
9,554
20,715
21,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
airy300
Cernunnos
15
1 / 7 / 0
9,723
572
10,626
15,384
8,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
14
0 / 6 / 1
9,570
563
7,032
17,195
9,279
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BakasuraChaacSkadiFenrirVamana

VS

Bans
BacchusThe MorriganAtlasBaron SamediHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CCosculluela
Sun Wukong
16
3 / 0 / 15
11,216
660
11,671
20,920
20,791
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
9 / 0 / 10
12,783
752
11,650
9,738
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
TrapziIIa
Neith
18
7 / 1 / 11
12,125
713
22,587
8,517
3,540
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
1
Kills
19
19
Deaths
1
2
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CCosculluela
Sun Wukong
3
0
15
10.5
L
Jormungandr
FunnyMan2017
Jormungandr
0
6
1
0.08
W
9
0
10
14
W
Neith
TrapziIIa
Neith
7
1
11
12.5
L
Cernunnos
airy300
Cernunnos
1
7
0
0.14
L
Anubis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,212
Damage
45,908
53,294
Taken
39,175
39,387
Mitigated
29,152
9,465
Healing
11,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CCosculluela
Sun Wukong
11,671
1,761
0
3,148
20,920
20,791
374
6,373
14,547
0
33,917
L
Jormungandr
FunnyMan2017
Jormungandr
9,554
2,572
0
2,922
20,715
21,986
0
5,892
14,823
32,789
0
W
11,650
384
489
2,885
9,738
4,821
1,002
5,935
3,803
40,262
0
W
Neith
TrapziIIa
Neith
22,587
8,633
0
4,532
8,517
3,540
1,711
4,500
4,017
0
65,116
L
Cernunnos
airy300
Cernunnos
10,626
4,220
0
1,603
15,384
8,122
615
3,390
11,994
0
38,304
L
Anubis
7,032
432
0
4,940
17,195
9,279
72
3,190
14,005
33,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,409
Gold Earned
36,124
155
Minions Killed
178
8
Camps Cleared
7
780,013
Distance Traveled
1,021,863
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,216
660
22
1
2
352,763
6
L
Jormungandr
10,116
595
45
3
2
258,902
4
W
Nox
12,783
752
53
3
3
336,141
4
W
Neith
12,125
713
103
6
2
332,959
5
L
Cernunnos
9,723
572
50
3
3
263,612
3
L
Anubis
9,570
563
60
4
3
257,499
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role