Player Matchup

Baron Samedi
Baron Samedi
JustD3xx
Baron Samedi
Level 141
God Stats
1W - 1L
1,629 SR
Queue Stats
26W - 16L
1,739 Elo+
Party 1
Cu Chulainn
Cu Chulainn
RedH3adHunt3r
Cu Chulainn
Level 121
God Stats
0W - 1L
1,239 SR
Queue Stats
40W - 46L
1,450 Elo+
Party 1
Fenrir
Fenrir
Ruckdafoo
Fenrir
Level 89
God Stats
0W - 1L
1,680 SR
Queue Stats
36W - 19L
1,675 Elo+
Party 1
Team Averages
Level 117
1,516 SR
1,621 Elo+

VS

Team Averages
Level 90
1,692 SR
1,572 Elo+
Cerberus
Cerberus
Joe_it_All89
Cerberus
Level 77
God Stats
13W - 3L
1,883 SR
Queue Stats
64W - 37L
1,575 Elo+
Party 2
Scylla
Scylla
Juicy-J-06
Scylla
Level 156
God Stats
2W - 0L
1,692 SR
Queue Stats
230W - 122L
1,558 Elo+
Party 2
Neith
Neith
Mave2uyver
Neith
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 75L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JustD3xx
Baron Samedi
16
2 / 8 / 2
11,579
643
20,567
19,984
10,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
RedH3adHunt3r
Cu Chulainn
14
1 / 7 / 1
10,209
567
9,704
28,874
26,846
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Ruckdafoo
Fenrir
15
1 / 8 / 2
10,541
586
8,364
25,934
13,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Joe_it_All89
Cerberus
16
1 / 1 / 18
12,621
701
9,795
21,169
24,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
Juicy-J-06
Scylla
20
8 / 2 / 12
13,656
759
17,873
10,001
4,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
20
14 / 1 / 9
14,543
808
36,008
18,298
9,819
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
62
4
Kills
23
23
Deaths
4
5
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Joe_it_All89
Cerberus
1
1
18
10
W
Scylla
Juicy-J-06
Scylla
8
2
12
7
L
Baron Samedi
JustD3xx
Baron Samedi
2
8
2
0.38
W
Neith
14
1
9
18.5
L
Cu Chulainn
RedH3adHunt3r
Cu Chulainn
1
7
1
0.21
L
Fenrir
Ruckdafoo
Fenrir
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,635
Damage
63,676
74,792
Taken
49,468
50,919
Mitigated
38,528
14,396
Healing
15,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Joe_it_All89
Cerberus
9,795
877
313
6,204
21,169
24,103
278
10,519
10,650
27,716
0
W
Scylla
Juicy-J-06
Scylla
17,873
2,434
0
781
10,001
4,606
974
5,122
4,879
60,612
0
L
Baron Samedi
JustD3xx
Baron Samedi
20,567
3,118
2,063
4,307
19,984
10,645
0
8,653
11,331
58,836
0
W
Neith
36,008
11,839
0
8,115
18,298
9,819
1,574
6,210
12,088
0
93,074
L
Cu Chulainn
RedH3adHunt3r
Cu Chulainn
9,704
1,922
610
3,512
28,874
26,846
0
9,774
19,100
4,483
33,940
L
Fenrir
Ruckdafoo
Fenrir
8,364
1,729
0
3,904
25,934
13,428
0
9,608
16,326
0
18,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,329
Gold Earned
40,820
167
Minions Killed
236
5
Camps Cleared
11
832,017
Distance Traveled
983,195
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,621
701
37
2
1
346,531
3
W
Scylla
13,656
759
97
5
4
289,010
3
L
Baron Samedi
11,579
643
89
5
0
254,373
3
W
Neith
14,543
808
102
6
6
347,654
2
L
Cu Chulainn
10,209
567
52
3
1
280,283
1
L
Fenrir
10,541
586
26
1
4
297,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role