Player Matchup

Nox
Nox
JustD3xx
Nox
Level 141
God Stats
1W - 0L
1,206 SR
Queue Stats
26W - 16L
1,733 Elo+
Party 1
Baron Samedi
Baron Samedi
RedH3adHunt3r
Baron Samedi
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 46L
1,438 Elo+
Party 1
Horus
Horus
Ruckdafoo
Horus
Level 89
God Stats
4W - 2L
1,727 SR
Queue Stats
36W - 19L
1,670 Elo+
Party 1
Team Averages
Level 117
1,478 SR
1,614 Elo+

VS

Team Averages
Level 106
1,530 SR
1,381 Elo+
Ra
Ra
Ice The Drip
Ra
Level 121
God Stats
1W - 1L
1,680 SR
Queue Stats
68W - 86L
1,409 Elo+
Party 2
Ao Kuang
Ao Kuang
LegendaryMoney9
Ao Kuang
Level 59
God Stats
51W - 52L
1,409 SR
Queue Stats
102W - 139L
1,263 Elo+
Solo
Achilles
Achilles
XxKingL3thalxX
Achilles
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 200L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 5
9,093
827
8,658
8,988
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
RedH3adHunt3r
Baron Samedi
13
3 / 2 / 8
8,633
785
7,892
7,930
4,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Ruckdafoo
Horus
12
3 / 0 / 9
9,140
831
6,720
10,288
9,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,484
680
6,569
7,989
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
11
0 / 5 / 2
7,017
638
5,054
12,293
5,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
11
3 / 4 / 0
7,967
724
2,727
9,487
12,829
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
12
Kills
4
4
Deaths
12
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
6
2
5
4.25
L
Ao Kuang
0
5
2
0.2
W
Baron Samedi
RedH3adHunt3r
Baron Samedi
3
2
8
3.5
W
Horus
Ruckdafoo
Horus
3
0
9
7.5
L
Achilles
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,270
Damage
14,350
27,206
Taken
29,769
19,017
Mitigated
22,274
15,220
Healing
5,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,569
476
606
1,509
7,989
3,490
0
3,902
4,087
23,364
0
W
8,658
2,262
0
3,368
8,988
4,567
1,023
4,063
4,925
31,504
0
L
Ao Kuang
5,054
1,033
69
2,793
12,293
5,955
0
6,874
5,419
18,106
2,415
W
Baron Samedi
RedH3adHunt3r
Baron Samedi
7,892
1,418
2,478
3,864
7,930
4,540
852
3,601
4,329
32,369
0
W
Horus
Ruckdafoo
Horus
6,720
3,488
801
4,709
10,288
9,910
780
5,057
5,231
0
16,488
L
Achilles
2,727
997
0
555
9,487
12,829
0
5,774
3,713
0
5,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,866
Gold Earned
22,468
111
Minions Killed
59
7
Camps Cleared
2
577,709
Distance Traveled
396,157
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,484
680
26
2
1
111,445
0
W
Nox
9,093
827
45
4
4
189,414
2
L
Ao Kuang
7,017
638
30
3
1
179,560
1
W
Baron Samedi
8,633
785
49
4
2
188,194
2
W
Horus
9,140
831
17
2
1
200,101
1
L
Achilles
7,967
724
3
0
0
105,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role