Player Matchup

Ra
Ra
MegaNova8782
Ra
Level 45
God Stats
29W - 19L
1,657 SR
Queue Stats
68W - 34L
1,657 Elo+
Party 2
Lancelot
Lancelot
TheeBreadMaster
Lancelot
Level 89
God Stats
12W - 3L
1,664 SR
Queue Stats
150W - 123L
1,618 Elo+
Party 2
Neith
Neith
Zeke101
Neith
Level 103
God Stats
22W - 28L
1,516 SR
Queue Stats
116W - 109L
1,435 Elo+
Solo
Hel
Hel
ccode_mann
Hel
Level 144
God Stats
8W - 10L
1,483 SR
Queue Stats
121W - 94L
1,527 Elo+
Party 3
Shiva
Shiva
psycho2gobbler
Shiva
Level 82
God Stats
7W - 0L
1,729 SR
Queue Stats
49W - 34L
1,445 Elo+
Party 3
Team Averages
Level 93
1,610 SR
1,536 Elo+

VS

Team Averages
Level 127
1,597 SR
1,463 Elo+
Fafnir
Fafnir
MADCOUNTY
Fafnir
Level 112
God Stats
0W - 1L
1,734 SR
Queue Stats
6W - 3L
1,528 Elo+
Party 1
Yu Huang
Yu Huang
Rottwelier7371
Yu Huang
Level 155
God Stats
5W - 7L
1,598 SR
Queue Stats
125W - 145L
1,507 Elo+
Party 1
Neith
Neith
Saga Kitty
Neith
Level 89
God Stats
0W - 1L
1,854 SR
Queue Stats
6W - 6L
1,349 Elo+
Party 1
Lancelot
Lancelot
klobarintime
Lancelot
Level 128
God Stats
15W - 12L
1,442 SR
Queue Stats
62W - 56L
1,536 Elo+
Solo
Da Ji
Da Ji
konrad05
Da Ji
Level 149
God Stats
0W - 2L
1,359 SR
Queue Stats
17W - 29L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 1
8,796
880
8,421
6,873
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
15
3 / 1 / 5
8,105
811
11,115
10,181
4,668
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
Zeke101
Neith
14
3 / 0 / 6
7,899
790
9,323
6,758
3,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 0 / 12
8,333
833
7,908
9,495
4,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
1 / 1 / 8
7,660
766
5,868
10,469
7,814
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
MADCOUNTY
Fafnir
12
0 / 5 / 1
6,944
694
3,289
13,124
16,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
15
0 / 1 / 2
7,866
787
8,859
6,240
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
14
1 / 6 / 0
7,717
772
6,376
10,942
5,258
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
klobarintime
Lancelot
13
0 / 2 / 2
6,969
697
10,311
11,025
9,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
konrad05
Da Ji
12
1 / 4 / 1
6,666
667
3,390
8,700
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
18
Kills
2
2
Deaths
18
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fafnir
MADCOUNTY
Fafnir
0
5
1
0.1
W
8
0
1
8.5
L
Yu Huang
0
1
2
1
L
Neith
1
6
0
0.17
W
Lancelot
3
1
5
5.5
W
Neith
Zeke101
Neith
3
0
6
6
W
3
0
12
9
L
Lancelot
klobarintime
Lancelot
0
2
2
0.5
L
Da Ji
konrad05
Da Ji
1
4
1
0.38
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,635
Damage
32,225
43,776
Taken
50,031
23,679
Mitigated
38,350
20,519
Healing
8,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
MADCOUNTY
Fafnir
3,289
1,385
330
2,795
13,124
16,441
0
4,968
7,892
6,930
0
W
8,421
1,399
1,428
2,590
6,873
3,308
814
2,097
4,776
38,683
0
L
Yu Huang
8,859
799
0
549
6,240
2,736
0
1,289
4,851
37,184
0
L
Neith
6,376
1,540
333
1,654
10,942
5,258
0
3,529
7,213
0
31,877
W
Lancelot
11,115
2,756
0
1,118
10,181
4,668
411
2,594
7,587
0
33,766
W
Neith
Zeke101
Neith
9,323
4,116
0
1,293
6,758
3,708
150
1,232
5,526
0
25,632
W
7,908
299
7,040
5,538
9,495
4,181
273
3,277
6,218
19,887
0
L
Lancelot
klobarintime
Lancelot
10,311
843
0
2,850
11,025
9,882
0
2,262
8,546
0
31,922
L
Da Ji
konrad05
Da Ji
3,390
427
0
406
8,700
4,033
0
3,369
5,200
0
10,299
W
5,868
927
550
962
10,469
7,814
585
2,948
7,521
0
20,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,793
Gold Earned
36,162
240
Minions Killed
214
0
Camps Cleared
0
1,149,973
Distance Traveled
978,351
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,944
694
11
1
0
186,826
1
W
Ra
8,796
880
67
7
0
227,362
2
L
Yu Huang
7,866
787
79
8
0
196,150
2
L
Neith
7,717
772
61
6
0
181,167
1
W
Lancelot
8,105
811
57
6
0
262,950
2
W
Neith
7,899
790
42
4
0
213,882
1
W
Hel
8,333
833
44
4
0
226,595
0
L
Lancelot
6,969
697
48
5
0
240,075
1
L
Da Ji
6,666
667
15
2
0
174,133
0
W
Shiva
7,660
766
30
3
0
219,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role