Player Matchup

Freya
Freya
JadenTaylor1
Freya
Level 147
God Stats
13W - 2L
1,870 SR
Queue Stats
691W - 153L
1,987 Elo+
Party 1
Tyr
Tyr
JayMan15
Tyr
Level 121
God Stats
78W - 21L
1,900 SR
Queue Stats
324W - 91L
1,946 Elo+
Party 1
Xbalanque
Xbalanque
SilentGiggity
Xbalanque
Level 127
God Stats
162W - 21L
2,106 SR
Queue Stats
580W - 129L
2,010 Elo+
Party 1
Team Averages
Level 132
1,958 SR
1,981 Elo+

VS

Team Averages
Level 91
1,593 SR
1,603 Elo+
Lancelot
Lancelot
 
Lancelot
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
GangstahBizzle
Achilles
Level 31
God Stats
3W - 3L
1,550 SR
Queue Stats
125W - 146L
1,651 Elo+
Party 2
Sol
Sol
GooseLifter
Sol
Level 103
God Stats
1W - 1L
1,728 SR
Queue Stats
10W - 7L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 3
8,872
887
10,259
8,328
3,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 0 / 12
7,532
753
7,327
8,450
7,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
SilentGiggity
Xbalanque
12
3 / 1 / 12
7,907
791
13,503
6,234
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
0 / 6 / 2
5,859
586
3,423
10,945
4,393
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
9
1 / 5 / 1
6,256
626
5,282
13,242
10,322
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

10
1 / 4 / 1
6,461
646
7,667
9,393
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
15
Kills
2
2
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
6
2
0.17
L
Achilles
1
5
1
0.3
L
1
4
1
0.38
W
10
1
3
11.5
W
2
0
12
8
W
Xbalanque
SilentGiggity
Xbalanque
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,089
Damage
16,372
23,012
Taken
33,580
13,897
Mitigated
18,419
11,092
Healing
2,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,423
649
0
87
10,945
4,393
0
2,751
7,973
0
10,711
L
Achilles
5,282
850
0
933
13,242
10,322
0
5,027
7,763
0
8,581
L
7,667
2,107
0
1,551
9,393
3,704
0
1,869
7,151
22,642
1,451
W
10,259
3,258
0
4,163
8,328
3,701
0
2,479
5,849
31,143
0
W
7,327
909
0
4,296
8,450
7,380
63
2,741
5,709
0
12,287
W
Xbalanque
SilentGiggity
Xbalanque
13,503
5,706
0
2,633
6,234
2,816
2,291
2,069
4,165
0
40,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,311
Gold Earned
18,576
124
Minions Killed
65
8
Camps Cleared
1
594,084
Distance Traveled
488,340
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,859
586
17
2
1
152,727
0
L
Achilles
6,256
626
6
1
0
170,521
1
L
Sol
6,461
646
42
4
0
165,092
4
W
Freya
8,872
887
45
5
4
183,766
4
W
Tyr
7,532
753
9
1
1
225,045
2
W
Xbalanque
7,907
791
70
7
3
185,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role