Player Matchup

Hachiman
Hachiman
LOGMAN04
Hachiman
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 22L
1,801 Elo+
Party 1
Ullr
Ullr
Panda7699
Ullr
Level 107
God Stats
3W - 0L
1,586 SR
Queue Stats
64W - 16L
1,806 Elo+
Party 1
Kuzenbo
Kuzenbo
knifeblade
Kuzenbo
Level 29
God Stats
1W - 0L
1,804 SR
Queue Stats
36W - 5L
1,853 Elo+
Party 1
Team Averages
Level 80
1,630 SR
1,820 Elo+

VS

Team Averages
Level 60
1,500 SR
1,469 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
GloryOfOlympus
Zeus
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
160W - 162L
1,503 Elo+
Party 2
Nemesis
Nemesis
Shamdoom
Nemesis
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 7L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
LOGMAN04
Hachiman
12
3 / 2 / 8
7,949
795
8,701
8,353
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
13
6 / 0 / 7
8,372
837
8,537
7,312
3,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
knifeblade
Kuzenbo
13
4 / 1 / 7
8,762
876
4,827
8,389
10,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 4 / 1
5,943
594
3,661
8,165
3,290
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 5 / 0
6,757
676
7,544
9,014
2,882
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Shamdoom
Nemesis
11
1 / 4 / 1
6,947
695
4,451
8,844
5,197
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
13
Kills
3
3
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
4
1
0.13
L
2
5
0
0.4
W
Hachiman
LOGMAN04
Hachiman
3
2
8
3.5
W
Ullr
6
0
7
9.5
L
Nemesis
Shamdoom
Nemesis
1
4
1
0.38
W
Kuzenbo
knifeblade
Kuzenbo
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,065
Damage
15,656
24,054
Taken
26,023
17,522
Mitigated
11,369
3,644
Healing
3,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,661
903
0
337
8,165
3,290
532
1,577
6,588
0
9,726
L
7,544
736
0
1,498
9,014
2,882
270
1,550
7,464
31,485
0
W
Hachiman
LOGMAN04
Hachiman
8,701
4,637
0
826
8,353
3,926
939
2,441
5,912
0
28,556
W
Ullr
8,537
2,545
0
1,327
7,312
3,066
598
2,680
4,632
0
30,933
L
Nemesis
Shamdoom
Nemesis
4,451
862
302
1,187
8,844
5,197
296
2,083
6,761
0
15,627
W
Kuzenbo
knifeblade
Kuzenbo
4,827
2,060
0
1,491
8,389
10,530
350
2,737
5,652
14,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,083
Gold Earned
19,647
106
Minions Killed
103
6
Camps Cleared
3
577,214
Distance Traveled
511,286
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,943
594
13
1
1
153,502
2
L
Zeus
6,757
676
62
6
1
158,419
3
W
Hachiman
7,949
795
44
4
3
179,066
0
W
Ullr
8,372
837
49
5
2
194,659
4
L
Nemesis
6,947
695
28
3
1
199,365
1
W
Kuzenbo
8,762
876
13
1
1
203,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role