Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
DosAvocados
Lancelot
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 41L
1,377 Elo+
Party 1
Danzaburou
Danzaburou
GMD Dragon
Danzaburou
Level 115
God Stats
14W - 19L
1,572 SR
Queue Stats
62W - 52L
1,451 Elo+
Party 1
Hera
Hera
RNsyndrome2
Hera
Level 27
God Stats
0W - 2L
1,513 SR
Queue Stats
2W - 7L
1,293 Elo+
Party 1
Athena
Athena
Saviarti
Athena
Level 80
God Stats
1W - 2L
1,507 SR
Queue Stats
5W - 7L
1,470 Elo+
Party 1
Team Averages
Level 93
1,518 SR
1,418 Elo+

VS

Team Averages
Level 74
1,590 SR
1,421 Elo+
Loki
Loki
BAGxVegan
Loki
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 53L
1,548 Elo+
Solo
Lancelot
Lancelot
BGD_YoungBlood
Lancelot
Level 123
God Stats
6W - 11L
1,425 SR
Queue Stats
589W - 925L
1,374 Elo+
Solo
Nu Wa
Nu Wa
DEWISP
Nu Wa
Level 106
God Stats
8W - 2L
2,020 SR
Queue Stats
165W - 197L
1,391 Elo+
Party 2
Charybdis
Charybdis
Stryta
Charybdis
Level 29
God Stats
4W - 6L
1,431 SR
Queue Stats
25W - 34L
1,410 Elo+
Party 2
Sylvanus
Sylvanus
cwmcwilly07
Sylvanus
Level 51
God Stats
4W - 5L
1,574 SR
Queue Stats
29W - 45L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
1 / 0 / 1
4,790
479
1,863
7,868
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
DosAvocados
Lancelot
9
1 / 3 / 0
5,218
522
4,921
9,455
6,173
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
GMD Dragon
Danzaburou
7
0 / 3 / 1
4,514
451
3,154
7,703
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
0 / 6 / 0
4,638
464
2,277
7,215
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Athena
Saviarti
Athena
5
0 / 1 / 1
4,263
426
1,781
7,591
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
1 / 0 / 4
5,512
551
2,914
8,109
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
9
4 / 1 / 1
5,645
565
7,340
7,187
4,283
Nu Wa
DEWISP
Nu Wa
11
3 / 0 / 5
6,252
625
8,395
2,788
1,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Stryta
Charybdis
10
2 / 0 / 1
5,819
582
4,976
5,983
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
cwmcwilly07
Sylvanus
9
3 / 1 / 2
5,523
552
4,221
4,707
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
13
13
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
0
1
1.5
W
Loki
1
0
4
3
W
Lancelot
4
1
1
4.5
W
Nu Wa
DEWISP
Nu Wa
3
0
5
5.5
L
Lancelot
DosAvocados
Lancelot
1
3
0
0.33
L
Danzaburou
GMD Dragon
Danzaburou
0
3
1
0.17
L
0
6
0
0
L
Athena
Saviarti
Athena
0
1
1
0.5
W
Charybdis
Stryta
Charybdis
2
0
1
2.5
W
Sylvanus
cwmcwilly07
Sylvanus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,996
Damage
27,846
39,832
Taken
28,774
17,234
Mitigated
12,866
6,637
Healing
11,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,863
520
0
2,488
7,868
2,832
0
3,024
4,844
0
25,688
W
Loki
2,914
603
0
3,520
8,109
2,423
0
173
7,936
0
31,236
W
Lancelot
7,340
1,672
0
1,085
7,187
4,283
245
643
6,544
0
30,104
W
Nu Wa
DEWISP
Nu Wa
8,395
3,651
0
984
2,788
1,042
464
1,542
1,246
46,939
0
L
Lancelot
DosAvocados
Lancelot
4,921
864
0
672
9,455
6,173
0
2,620
6,835
0
30,967
L
Danzaburou
GMD Dragon
Danzaburou
3,154
1,331
0
2,038
7,703
2,066
0
708
6,995
0
28,438
L
2,277
533
0
125
7,215
2,260
0
4,025
3,190
35,320
0
L
Athena
Saviarti
Athena
1,781
619
0
1,314
7,591
3,903
0
1,596
5,995
8,000
0
W
Charybdis
Stryta
Charybdis
4,976
2,587
0
3,484
5,983
1,694
26
620
5,363
0
38,340
W
Sylvanus
cwmcwilly07
Sylvanus
4,221
1,927
1,215
1,469
4,707
3,424
350
1,080
3,627
18,629
7,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,423
Gold Earned
28,751
218
Minions Killed
297
0
Camps Cleared
0
973,020
Distance Traveled
980,010
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,790
479
49
5
0
237,252
0
W
Loki
5,512
551
60
6
0
222,252
7
W
Lancelot
5,645
565
53
5
0
207,007
1
W
Nu Wa
6,252
625
65
7
0
175,051
2
L
Lancelot
5,218
522
52
5
0
217,846
0
L
Danzaburou
4,514
451
43
4
0
165,857
1
L
Hera
4,638
464
59
6
0
161,630
0
L
Athena
4,263
426
15
2
0
190,435
1
W
Charybdis
5,819
582
67
7
0
201,341
3
W
Sylvanus
5,523
552
52
5
0
174,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role