Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CrucialMcGee
Tsukuyomi
Level 120
God Stats
19W - 19L
1,554 SR
Queue Stats
32W - 41L
1,522 Elo+
Party 1
Sol
Sol
MrCanuckles
Sol
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,717 Elo+
Party 1
Team Averages
Level 81
1,518 SR
1,580 Elo+

VS

Team Averages
Level 46
1,413 SR
1,323 Elo+
King Arthur
King Arthur
ReginaldKye
King Arthur
Level 5
God Stats
0W - 2L
1,239 SR
Queue Stats
4W - 13L
1,259 Elo+
Party 2
Sol
Sol
Tyxcyl
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,355 Elo+
Party 2
Charybdis
Charybdis
godgranite
Charybdis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 2 / 18
8,553
778
6,084
12,056
12,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
CrucialMcGee
Tsukuyomi
14
9 / 2 / 12
9,340
849
14,196
12,909
6,569
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
13 / 2 / 5
10,325
939
12,756
8,686
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ReginaldKye
King Arthur
10
1 / 7 / 4
6,711
610
2,794
12,034
8,129
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
Tyxcyl
Sol
11
3 / 6 / 1
7,866
715
11,220
11,501
4,106
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
godgranite
Charybdis
10
1 / 9 / 4
6,787
617
4,361
12,422
4,989
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
22
Kills
5
6
Deaths
22
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
18
4.5
W
Tsukuyomi
CrucialMcGee
Tsukuyomi
9
2
12
7.5
W
13
2
5
7.75
L
King Arthur
ReginaldKye
King Arthur
1
7
4
0.43
L
Sol
Tyxcyl
Sol
3
6
1
0.58
L
Charybdis
godgranite
Charybdis
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,036
Damage
18,375
33,651
Taken
35,957
23,475
Mitigated
17,224
10,550
Healing
3,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,084
636
0
990
12,056
12,834
0
4,193
7,863
10,351
0
W
Tsukuyomi
CrucialMcGee
Tsukuyomi
14,196
3,311
0
5,140
12,909
6,569
326
3,499
9,410
0
42,812
W
12,756
5,373
0
4,420
8,686
4,072
2,210
4,137
4,549
38,506
3,695
L
King Arthur
ReginaldKye
King Arthur
2,794
597
0
538
12,034
8,129
0
7,312
4,722
0
4,853
L
Sol
Tyxcyl
Sol
11,220
4,490
0
2,317
11,501
4,106
0
4,802
6,699
29,588
0
L
Charybdis
godgranite
Charybdis
4,361
3,497
0
1,056
12,422
4,989
0
5,627
6,795
0
17,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,218
Gold Earned
21,364
137
Minions Killed
90
9
Camps Cleared
1
612,624
Distance Traveled
497,983
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,553
778
8
1
1
203,450
1
W
Tsukuyomi
9,340
849
49
4
4
214,207
2
W
Sol
10,325
939
80
7
4
194,967
0
L
King Arthur
6,711
610
3
0
0
171,008
0
L
Sol
7,866
715
51
5
0
174,108
3
L
Charybdis
6,787
617
36
3
1
152,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role