Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
SpecialFX713
Mulan
Level 129
God Stats
54W - 43L
1,590 SR
Queue Stats
78W - 69L
1,567 Elo+
Solo
Rama
Rama
n00biekiller21
Rama
Level 62
God Stats
1W - 1L
1,268 SR
Queue Stats
89W - 84L
1,552 Elo+
Party 1
Atlas
Atlas
thusket
Atlas
Level 87
God Stats
6W - 4L
1,439 SR
Queue Stats
65W - 52L
1,581 Elo+
Party 1
Team Averages
Level 119
1,459 SR
1,540 Elo+

VS

Team Averages
Level 147
1,471 SR
1,541 Elo+
Poseidon
Poseidon
 
Poseidon
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Arcaedias
Medusa
Level 141
God Stats
9W - 8L
1,563 SR
Queue Stats
155W - 149L
1,575 Elo+
Solo
Lancelot
Lancelot
StaySolo32
Lancelot
Level 122
God Stats
1W - 5L
1,500 SR
Queue Stats
133W - 119L
1,592 Elo+
Solo
King Arthur
King Arthur
itsyaboikief
King Arthur
Level 160
God Stats
0W - 5L
1,292 SR
Queue Stats
89W - 89L
1,533 Elo+
Solo
Eset
Eset
myonions247
Eset
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
188W - 178L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
3 / 2 / 4
5,917
592
4,012
8,025
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
 
Chang'e
8
0 / 3 / 4
5,047
505
4,663
6,776
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
5 / 0 / 3
6,660
666
7,325
6,003
3,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 2 / 3
6,039
604
2,445
6,844
1,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Atlas
thusket
Atlas
7
3 / 0 / 2
5,615
562
3,582
7,208
5,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
2 / 2 / 3
6,117
612
2,237
7,361
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Arcaedias
Medusa
10
2 / 1 / 1
5,731
573
5,231
5,343
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
StaySolo32
Lancelot
7
0 / 5 / 1
4,574
457
5,891
9,297
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
itsyaboikief
King Arthur
6
0 / 2 / 0
4,406
441
1,661
5,792
3,021
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
3 / 2 / 1
5,298
530
6,795
5,972
2,208
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
12
Kills
7
7
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
2
4
2.5
W
Chang'e
 
Chang'e
0
3
4
0.67
L
Poseidon
 
Poseidon
2
2
3
1.75
L
Medusa
Arcaedias
Medusa
2
1
1
2.5
W
5
0
3
6.5
L
Lancelot
StaySolo32
Lancelot
0
5
1
0.1
L
King Arthur
itsyaboikief
King Arthur
0
2
0
0
L
3
2
1
1.75
W
1
2
3
1.25
W
Atlas
thusket
Atlas
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,027
Damage
21,815
34,856
Taken
33,765
16,530
Mitigated
13,848
13,338
Healing
7,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,012
1,033
0
3,854
8,025
3,130
0
3,234
4,791
0
33,929
W
Chang'e
 
Chang'e
4,663
337
630
1,908
6,776
2,422
0
3,302
3,474
23,555
0
L
Poseidon
 
Poseidon
2,237
687
0
2,702
7,361
2,410
0
1,466
5,619
44,077
0
L
Medusa
Arcaedias
Medusa
5,231
2,092
0
2,299
5,343
1,810
0
1,723
3,570
0
37,175
W
7,325
1,289
0
3,250
6,003
3,747
0
1,076
4,927
0
44,081
L
Lancelot
StaySolo32
Lancelot
5,891
1,239
0
838
9,297
4,399
0
2,782
6,273
0
13,419
L
King Arthur
itsyaboikief
King Arthur
1,661
165
0
1,040
5,792
3,021
0
0
5,513
0
18,435
L
6,795
824
162
755
5,972
2,208
0
1,718
4,026
36,358
0
W
2,445
2,316
0
2,300
6,844
1,918
0
0
6,844
0
39,194
W
Atlas
thusket
Atlas
3,582
1,990
0
1,396
7,208
5,313
0
1,420
5,788
16,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,278
Gold Earned
26,126
296
Minions Killed
262
0
Camps Cleared
0
976,573
Distance Traveled
918,773
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,917
592
69
7
0
195,838
2
W
Chang'e
5,047
505
51
5
0
188,156
0
L
Poseidon
6,117
612
89
9
0
214,642
2
L
Medusa
5,731
573
70
7
0
182,902
4
W
Mulan
6,660
666
80
8
0
202,066
1
L
Lancelot
4,574
457
17
2
0
222,623
0
L
King Arthur
4,406
441
34
3
0
107,204
0
L
Eset
5,298
530
52
5
0
191,402
2
W
Rama
6,039
604
77
8
0
188,721
1
W
Atlas
5,615
562
19
2
0
201,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role