Player Matchup

Chronos
Chronos
 
Chronos
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
DjaDjaVit
Lancelot
Level 13
God Stats
1W - 1L
1,556 SR
Queue Stats
2W - 9L
1,228 Elo+
Party 2
Fenrir
Fenrir
rakek
Fenrir
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 13L
1,228 Elo+
Party 2
Team Averages
Level 43
1,519 SR
1,319 Elo+

VS

Team Averages
Level 49
1,500 SR
1,428 Elo+
He Bo
He Bo
ScytheReborn
He Bo
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,393 Elo+
Solo
Charybdis
Charybdis
TunnWoah
Charybdis
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 5L
1,540 Elo+
Party 1
Ra
Ra
o-Zabuza-o_
Ra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
1 / 8 / 7
8,469
651
7,486
20,562
8,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
DjaDjaVit
Lancelot
12
4 / 6 / 3
8,907
685
6,223
14,278
6,956
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
rakek
Fenrir
13
3 / 6 / 4
8,801
677
8,829
17,781
13,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 9
11,331
872
21,365
10,628
4,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
TunnWoah
Charybdis
14
6 / 3 / 9
10,381
799
12,207
11,381
4,672
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 4 / 14
10,515
809
7,218
8,539
3,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
8
Kills
20
20
Deaths
8
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
8
7
0.56
L
Lancelot
DjaDjaVit
Lancelot
4
6
3
0.92
W
10
1
9
14.5
W
Charybdis
TunnWoah
Charybdis
6
3
9
3.5
W
4
4
14
2.75
L
Fenrir
rakek
Fenrir
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,538
Damage
40,790
52,621
Taken
30,548
29,508
Mitigated
12,528
3,998
Healing
10,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,486
3,179
0
2,235
20,562
8,955
0
10,722
9,460
37,352
0
L
Lancelot
DjaDjaVit
Lancelot
6,223
1,300
0
287
14,278
6,956
0
8,082
5,894
0
17,302
W
21,365
1,766
438
3,654
10,628
4,409
1,022
2,944
7,509
54,228
0
W
Charybdis
TunnWoah
Charybdis
12,207
8,105
0
2,942
11,381
4,672
1,126
2,148
9,017
0
36,653
W
7,218
1,103
1,546
1,758
8,539
3,447
652
2,777
5,678
25,695
0
L
Fenrir
rakek
Fenrir
8,829
2,044
0
1,476
17,781
13,597
0
9,125
8,432
0
18,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,177
Gold Earned
32,227
92
Minions Killed
148
3
Camps Cleared
8
684,404
Distance Traveled
695,968
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,469
651
61
5
2
220,121
0
L
Lancelot
8,907
685
15
1
1
240,700
0
W
He Bo
11,331
872
68
5
4
237,670
3
W
Charybdis
10,381
799
47
4
2
216,221
3
W
Ra
10,515
809
33
3
2
242,077
0
L
Fenrir
8,801
677
16
1
0
223,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role