Player Matchup

Olorun
Olorun
 
Olorun
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
DHallett1395
Chaac
Level 48
God Stats
20W - 19L
1,532 SR
Queue Stats
198W - 245L
1,325 Elo+
Party 2
Lancelot
Lancelot
Narcotik III
Lancelot
Level 154
God Stats
13W - 7L
1,681 SR
Queue Stats
836W - 756L
1,539 Elo+
Solo
Team Averages
Level 90
1,571 SR
1,454 Elo+

VS

Team Averages
Level 98
1,481 SR
1,505 Elo+
Ymir
Ymir
ICantBreath1567
Ymir
Level 88
God Stats
27W - 19L
1,672 SR
Queue Stats
197W - 202L
1,561 Elo+
Party 1
Scylla
Scylla
InTenSyTy Zeico
Scylla
Level 102
God Stats
0W - 1L
1,272 SR
Queue Stats
15W - 17L
1,408 Elo+
Solo
Lancelot
Lancelot
Mingo Chan
Lancelot
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
206W - 243L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
0 / 1 / 4
6,606
661
9,214
6,185
3,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 2
7,012
701
5,302
7,505
4,411
Lancelot
Narcotik III
Lancelot
11
2 / 3 / 2
6,931
693
7,684
6,378
4,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,949
695
2,606
12,900
12,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 0 / 1
7,201
720
6,438
5,277
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Mingo Chan
Lancelot
10
1 / 2 / 3
6,675
668
7,970
8,054
3,612
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
4
Kills
4
4
Deaths
4
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
1
4
2
W
2
0
2
3
L
0
2
2
0.5
L
3
0
1
3.5
L
Lancelot
Mingo Chan
Lancelot
1
2
3
1.25
W
Lancelot
Narcotik III
Lancelot
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,200
Damage
17,014
20,068
Taken
26,231
11,606
Mitigated
18,605
4,118
Healing
4,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,214
4,269
322
1,706
6,185
3,163
0
3,035
3,150
24,866
2,749
W
5,302
585
0
1,393
7,505
4,411
0
4,596
2,909
0
15,877
L
2,606
218
246
3,834
12,900
12,931
0
5,303
7,375
11,887
0
L
6,438
309
0
210
5,277
2,062
0
1,680
3,468
23,891
0
L
Lancelot
Mingo Chan
Lancelot
7,970
2,224
0
242
8,054
3,612
0
1,267
6,637
0
17,325
W
Lancelot
Narcotik III
Lancelot
7,684
1,207
0
697
6,378
4,032
0
1,663
4,715
0
20,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,549
Gold Earned
20,825
102
Minions Killed
93
5
Camps Cleared
4
600,120
Distance Traveled
590,998
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,606
661
54
5
3
182,967
3
W
Chaac
7,012
701
18
2
2
209,684
0
L
Ymir
6,949
695
13
1
1
193,746
0
L
Scylla
7,201
720
53
5
1
182,110
0
L
Lancelot
6,675
668
27
3
2
215,142
4
W
Lancelot
6,931
693
30
3
0
207,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role