Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
BennyTheKid12
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,253 Elo+
Party 2
Set
Set
BradB47ANCE_
Set
Level 114
God Stats
206W - 180L
1,541 SR
Queue Stats
319W - 274L
1,559 Elo+
Solo
Ganesha
Ganesha
Senor EIefante
Ganesha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,125 Elo+
Party 2
Team Averages
Level 90
1,508 SR
1,387 Elo+

VS

Team Averages
Level 104
1,569 SR
1,541 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Azshadris
Athena
Level 28
God Stats
18W - 9L
1,608 SR
Queue Stats
55W - 47L
1,546 Elo+
Party 1
Lancelot
Lancelot
Kmike66
Lancelot
Level 128
God Stats
66W - 67L
1,647 SR
Queue Stats
130W - 130L
1,566 Elo+
Party 1
Scylla
Scylla
rob-hog-dog
Scylla
Level 117
God Stats
2W - 1L
1,403 SR
Queue Stats
122W - 138L
1,546 Elo+
Party 1
Vamana
Vamana
xXInBreaDXx
Vamana
Level 90
God Stats
9W - 5L
1,688 SR
Queue Stats
117W - 117L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
2 / 5 / 0
7,338
734
7,342
12,098
5,478
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
 
Nu Wa
13
1 / 2 / 2
7,328
733
10,747
7,915
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
13
2 / 4 / 1
7,135
714
6,360
12,423
11,140
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 3 / 1
7,437
744
11,236
12,978
6,370
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 3 / 1
7,176
718
2,961
12,014
10,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
0 / 1 / 5
7,388
739
5,155
7,517
3,304
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Azshadris
Athena
14
2 / 1 / 7
7,956
796
6,985
13,701
10,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
Kmike66
Lancelot
15
9 / 2 / 3
8,654
865
15,519
13,169
6,043
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
15
4 / 1 / 5
8,143
814
10,489
5,269
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
14
2 / 1 / 9
8,078
808
9,811
13,790
11,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
17
17
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
5
0
0.4
L
Nu Wa
 
Nu Wa
1
2
2
1
W
Jing Wei
 
Jing Wei
0
1
5
2.5
W
Athena
Azshadris
Athena
2
1
7
5.5
L
Guan Yu
2
4
1
0.63
L
1
3
1
0.5
W
Lancelot
Kmike66
Lancelot
9
2
3
5.25
L
0
3
1
0.17
W
Scylla
4
1
5
6.5
W
Vamana
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,646
Damage
47,959
57,428
Taken
53,446
36,944
Mitigated
33,335
10,486
Healing
12,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,342
1,585
0
1,208
12,098
5,478
762
2,089
9,941
0
20,697
L
Nu Wa
 
Nu Wa
10,747
3,324
0
0
7,915
3,385
759
4,661
3,048
30,202
0
W
Jing Wei
 
Jing Wei
5,155
3,984
0
1,570
7,517
3,304
858
1,478
6,039
0
26,910
W
Athena
Azshadris
Athena
6,985
2,782
523
1,402
13,701
10,812
50
6,142
7,559
13,509
0
L
Guan Yu
6,360
1,096
1,672
2,586
12,423
11,140
0
5,208
7,001
0
12,749
L
11,236
4,329
0
2,792
12,978
6,370
0
2,384
10,522
0
31,145
W
Lancelot
Kmike66
Lancelot
15,519
3,875
460
3,710
13,169
6,043
0
1,903
11,266
0
33,117
L
2,961
353
0
2,228
12,014
10,571
0
2,488
9,442
11,262
0
W
Scylla
10,489
912
416
86
5,269
1,830
385
2,624
2,645
35,212
0
W
Vamana
9,811
5,670
410
4,258
13,790
11,346
170
1,561
12,229
0
30,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,414
Gold Earned
40,219
154
Minions Killed
211
0
Camps Cleared
0
1,000,303
Distance Traveled
1,061,088
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,338
734
38
4
0
216,695
0
L
Nu Wa
7,328
733
49
5
0
173,097
1
W
Jing Wei
7,388
739
60
6
0
155,378
2
W
Athena
7,956
796
12
1
0
219,729
0
L
Guan Yu
7,135
714
15
2
0
203,674
0
L
Set
7,437
744
45
5
0
206,849
0
W
Lancelot
8,654
865
31
3
0
248,382
1
L
Ganesha
7,176
718
7
1
0
199,988
0
W
Scylla
8,143
814
67
7
0
209,709
0
W
Vamana
8,078
808
41
4
0
227,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role