Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
LightSpecter
Ymir
Level 124
God Stats
5W - 0L
1,754 SR
Queue Stats
139W - 136L
1,456 Elo+
Party 2
Neith
Neith
Lil Skr4p
Neith
Level 29
God Stats
3W - 1L
1,594 SR
Queue Stats
19W - 26L
1,337 Elo+
Party 2
Chaac
Chaac
TheKidBanes
Chaac
Level 10
God Stats
1W - 0L
1,317 SR
Queue Stats
2W - 0L
1,688 Elo+
Party 1
Poseidon
Poseidon
grüfus
Poseidon
Level 149
God Stats
2W - 2L
1,721 SR
Queue Stats
67W - 87L
1,476 Elo+
Party 1
Team Averages
Level 89
1,577 SR
1,492 Elo+

VS

Team Averages
Level 101
1,394 SR
1,444 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
HRusH20
Scylla
Level 71
God Stats
3W - 6L
1,204 SR
Queue Stats
18W - 18L
1,190 Elo+
Solo
Neith
Neith
NSMONEY25
Neith
Level 126
God Stats
9W - 28L
1,268 SR
Queue Stats
72W - 104L
1,431 Elo+
Party 3
Cerberus
Cerberus
Qergot
Cerberus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 173L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 1
6,197
563
3,868
8,484
3,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 2 / 3
5,573
507
2,099
8,433
4,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Lil Skr4p
Neith
10
1 / 1 / 1
5,662
515
5,928
5,280
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 1 / 1
5,671
516
2,220
6,675
3,445
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
grüfus
Poseidon
11
3 / 3 / 1
6,490
590
2,264
5,193
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
5 / 3 / 1
6,715
610
5,502
9,162
3,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
 
Cthulhu
11
1 / 1 / 1
6,476
589
2,788
4,321
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
HRusH20
Scylla
7
0 / 3 / 2
4,771
434
1,343
3,914
1,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
NSMONEY25
Neith
9
1 / 2 / 1
5,266
479
3,534
5,070
2,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Qergot
Cerberus
10
2 / 0 / 2
6,011
546
3,318
7,312
3,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
9
Kills
9
9
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
1
1.75
L
Tsukuyomi
 
Tsukuyomi
5
3
1
1.83
L
Cthulhu
 
Cthulhu
1
1
1
1.5
L
Scylla
HRusH20
Scylla
0
3
2
0.33
W
1
2
3
1.25
W
Neith
Lil Skr4p
Neith
1
1
1
1.5
L
Neith
NSMONEY25
Neith
1
2
1
0.75
L
Cerberus
Qergot
Cerberus
2
0
2
3
W
1
1
1
1.5
W
Poseidon
grüfus
Poseidon
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,379
Damage
16,485
34,065
Taken
29,779
15,135
Mitigated
13,222
9,841
Healing
9,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,868
1,040
0
3,042
8,484
3,634
0
799
7,685
0
31,788
L
Tsukuyomi
 
Tsukuyomi
5,502
1,756
0
3,294
9,162
3,492
0
997
8,165
0
44,964
L
Cthulhu
 
Cthulhu
2,788
232
235
920
4,321
2,516
0
740
3,581
37,695
0
L
Scylla
HRusH20
Scylla
1,343
142
0
496
3,914
1,213
304
847
3,067
17,734
0
W
2,099
868
1,317
1,984
8,433
4,111
0
2,386
6,047
13,727
0
W
Neith
Lil Skr4p
Neith
5,928
2,898
0
1,659
5,280
2,278
640
1,412
3,868
0
39,759
L
Neith
NSMONEY25
Neith
3,534
1,343
0
1,524
5,070
2,196
1,176
730
4,340
0
35,355
L
Cerberus
Qergot
Cerberus
3,318
614
0
3,291
7,312
3,805
0
1,049
6,263
19,205
0
W
2,220
574
0
1,339
6,675
3,445
0
2,191
4,484
0
32,441
W
Poseidon
grüfus
Poseidon
2,264
478
0
500
5,193
1,667
0
661
4,532
49,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,593
Gold Earned
29,239
321
Minions Killed
290
0
Camps Cleared
0
1,039,016
Distance Traveled
932,185
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,197
563
64
6
0
231,511
3
L
Tsukuyomi
6,715
610
81
7
0
216,850
6
L
Cthulhu
6,476
589
86
8
0
179,723
4
L
Scylla
4,771
434
34
3
0
148,188
0
W
Ymir
5,573
507
25
2
0
197,109
2
W
Neith
5,662
515
77
7
0
177,797
0
L
Neith
5,266
479
55
5
0
173,794
2
L
Cerberus
6,011
546
34
3
0
213,630
5
W
Chaac
5,671
516
66
6
0
228,184
1
W
Poseidon
6,490
590
89
8
0
204,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role