Player Matchup

Ah Puch
Ah Puch
Gold III
Chris Art 10
Ah Puch
Gold III
Level 156
God Stats
16W - 14L
1,524 SR
Queue Stats
470W - 533L
1,519 MMR
Solo
Vamana
Vamana
Silver I
DaddyTimbo_X2
Vamana
Silver I
Level 44
God Stats
10W - 10L
1,617 SR
Queue Stats
30W - 35L
1,236 MMR
Solo
Bastet
Bastet
Silver II
JeremiahWon
Bastet
Silver II
Level 57
God Stats
6W - 3L
1,784 SR
Queue Stats
52W - 79L
1,328 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 86
1,642 SR
1,361 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,677 SR
1,423 MMR
Horus
Horus
Bronze V
GatorMan247
Horus
Bronze V
Level 106
God Stats
1W - 2L
1,685 SR
Queue Stats
2W - 5L
1,372 MMR
Party 1
Mercury
Mercury
Bronze V
KEV-ARMY1252
Mercury
Bronze V
Level 86
God Stats
0W - 2L
1,934 SR
Queue Stats
29W - 31L
1,177 MMR
Party 1
Kukulkan
Kukulkan
Gold I
TLeddy2002
Kukulkan
Gold I
Level 87
God Stats
28W - 51L
1,411 SR
Queue Stats
225W - 266L
1,720 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Chris Art 10
Ah Puch
19
6 / 1 / 8
13,650
758
21,577
10,137
5,464
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 0 / 9
13,539
752
18,544
20,625
17,137
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
18
6 / 5 / 13
13,264
737
21,987
23,010
20,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bans
KumbhakarnaThothChaacAresBacchus

VS

Bans
Ah Muzen CabYmirGebMedusaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
10,178
565
6,497
25,493
27,583
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
KEV-ARMY1252
Mercury
17
3 / 9 / 1
12,081
671
12,949
22,967
10,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
TLeddy2002
Kukulkan
17
2 / 3 / 3
11,802
656
19,247
20,513
9,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
19
Kills
5
6
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Chris Art 10
Ah Puch
6
1
8
10
W
7
0
9
11.5
L
0
7
2
0.14
W
Bastet
6
5
13
2.5
L
Mercury
KEV-ARMY1252
Mercury
3
9
1
0.39
L
Kukulkan
TLeddy2002
Kukulkan
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,108
Damage
38,693
53,772
Taken
68,973
42,862
Mitigated
48,320
13,313
Healing
11,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Chris Art 10
Ah Puch
21,577
593
0
2,795
10,137
5,464
855
3,932
6,205
89,545
0
W
18,544
9,483
915
7,211
20,625
17,137
309
8,193
12,432
0
29,963
L
6,497
2,452
2,624
5,688
25,493
27,583
0
7,858
17,635
0
16,698
W
Bastet
21,987
4,813
0
2,392
23,010
20,261
262
7,550
15,460
0
47,321
L
Mercury
KEV-ARMY1252
Mercury
12,949
8,543
0
881
22,967
10,849
0
7,472
15,495
0
42,270
L
Kukulkan
TLeddy2002
Kukulkan
19,247
2,038
0
2,795
20,513
9,888
0
6,745
13,768
74,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,453
Gold Earned
34,061
219
Minions Killed
215
11
Camps Cleared
5
1,055,278
Distance Traveled
923,470
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,650
758
144
8
5
320,181
1
W
Vamana
13,539
752
24
1
1
369,112
3
L
Horus
10,178
565
27
2
0
292,360
4
W
Bastet
13,264
737
51
3
5
365,985
4
L
Mercury
12,081
671
80
4
4
309,868
4
L
Kukulkan
11,802
656
108
6
1
321,242
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role