Player Matchup

Janus
Janus
BlueFoo-_-t
Janus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,567 Elo+
Solo
Cabrakan
Cabrakan
DrKwanza
Cabrakan
Level 134
God Stats
1W - 1L
1,755 SR
Queue Stats
58W - 55L
1,543 Elo+
Party 1
Set
Set
Strngr2Dngr
Set
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 121L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
Windforce12
Cthulhu
Level 125
God Stats
3W - 1L
1,796 SR
Queue Stats
98W - 93L
1,447 Elo+
Party 1
Chaac
Chaac
WootNinja
Chaac
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,435 Elo+
Party 1
Team Averages
Level 98
1,610 SR
1,500 Elo+

VS

Team Averages
Level 109
1,495 SR
1,520 Elo+
Charybdis
Charybdis
DatGoldenOne
Charybdis
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
219W - 232L
1,488 Elo+
Solo
Sobek
Sobek
FoxxyDoxxy
Sobek
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 55L
1,433 Elo+
Solo
Ravana
Ravana
LordSwampAss49
Ravana
Level 126
God Stats
12W - 11L
1,477 SR
Queue Stats
323W - 343L
1,425 Elo+
Solo
Sol
Sol
Yellow Bear
Sol
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 159L
1,519 Elo+
Solo
Hades
Hades
μAtlasMainμ
Hades
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 16L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 7 / 12
11,981
749
21,453
17,821
6,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
DrKwanza
Cabrakan
19
4 / 4 / 15
11,194
700
9,309
24,385
34,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 7 / 9
10,640
665
11,440
20,841
11,646
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Windforce12
Cthulhu
18
5 / 8 / 12
11,406
713
17,841
25,115
29,789
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chaac
WootNinja
Chaac
18
4 / 7 / 11
11,034
690
8,644
25,809
31,303
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DatGoldenOne
Charybdis
19
5 / 6 / 15
11,683
730
17,642
17,917
8,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
17
1 / 6 / 10
10,585
662
5,596
20,174
26,058
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 4 / 13
13,261
829
16,097
16,961
11,976
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
10 / 4 / 14
12,737
796
26,088
14,359
6,916
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 4 / 19
12,865
804
24,838
17,687
12,578
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
103
24
Kills
32
33
Deaths
24
59
Assists
71
Player
Kills
Deaths
Assists
KDA
L
7
7
12
1.86
W
Charybdis
DatGoldenOne
Charybdis
5
6
15
2.08
L
Cabrakan
DrKwanza
Cabrakan
4
4
15
2.88
W
Sobek
1
6
10
1
W
8
4
13
3.63
L
4
7
9
1.21
L
Cthulhu
Windforce12
Cthulhu
5
8
12
1.38
L
Chaac
WootNinja
Chaac
4
7
11
1.36
W
10
4
14
4.25
W
8
4
19
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,687
Damage
90,261
113,971
Taken
87,098
114,535
Mitigated
65,641
20,660
Healing
38,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,453
1,412
1,589
1,118
17,821
6,997
296
10,112
7,709
42,120
0
W
Charybdis
DatGoldenOne
Charybdis
17,642
8,020
1,327
4,428
17,917
8,113
1,257
11,442
6,065
0
35,449
L
Cabrakan
DrKwanza
Cabrakan
9,309
1,911
1,991
4,181
24,385
34,800
184
12,574
11,811
17,445
0
W
Sobek
5,596
206
1,120
3,743
20,174
26,058
58
11,244
8,494
11,672
0
W
16,097
4,219
1,648
7,310
16,961
11,976
1,300
7,029
9,768
0
36,745
L
11,440
4,181
1,423
2,255
20,841
11,646
37
9,332
11,509
0
25,782
L
Cthulhu
Windforce12
Cthulhu
17,841
482
4,436
1,661
25,115
29,789
0
11,880
13,235
34,419
0
L
Chaac
WootNinja
Chaac
8,644
1,854
0
2,006
25,809
31,303
724
12,624
13,185
0
17,246
W
26,088
6,901
2,058
4,387
14,359
6,916
3,689
8,955
5,192
47,482
0
W
24,838
4,521
4,348
7,647
17,687
12,578
1,695
8,513
8,976
46,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,255
Gold Earned
61,131
141
Minions Killed
173
0
Camps Cleared
0
1,351,487
Distance Traveled
1,393,441
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,981
749
63
4
0
241,480
2
W
Charybdis
11,683
730
28
2
0
265,734
1
L
Cabrakan
11,194
700
8
1
0
305,548
0
W
Sobek
10,585
662
11
1
0
295,438
0
W
Ravana
13,261
829
36
2
0
277,744
3
L
Set
10,640
665
28
2
0
281,604
0
L
Cthulhu
11,406
713
31
2
0
254,085
0
L
Chaac
11,034
690
11
1
0
268,770
0
W
Sol
12,737
796
43
3
0
282,382
1
W
Hades
12,865
804
55
3
0
272,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role