Player Matchup

Freya
Freya
Masters
Burstii-SzN
Freya
Masters
Level 160
God Stats
1W - 0L
1,839 SR
Queue Stats
36W - 4L
2,904 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 160
1,839 SR
2,904 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 67
1,631 SR
2,487 MMR
He Bo
He Bo
Diamond I
Ice-_-Wraith
He Bo
Diamond I
Level 67
God Stats
2W - 4L
1,631 SR
Queue Stats
361W - 371L
2,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 0
13,203
1,016
14,454
15,675
11,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BakasuraBastetKaliUllrAh Muzen Cab

VS

Bans
ChronosSkadiPoseidonBellonaHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 0
9,664
743
8,876
20,438
13,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
8
Kills
0
0
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
0
0
8
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,454
Damage
8,876
15,675
Taken
20,438
11,770
Mitigated
13,125
8,200
Healing
4,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,454
4,918
0
8,200
15,675
11,770
2,457
9,010
6,665
75,138
6,121
L
8,876
231
0
4,393
20,438
13,125
0
12,875
7,563
60,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,203
Gold Earned
9,664
141
Minions Killed
100
7
Camps Cleared
4
248,814
Distance Traveled
254,720
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
13,203
1,016
141
11
7
248,814
2
L
He Bo
9,664
743
100
8
4
254,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role