Player Matchup

Nemesis
Nemesis
Danweeelll
Nemesis
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 23L
1,528 Elo+
Solo
Sylvanus
Sylvanus
ShadowMonarch7
Sylvanus
Level 124
God Stats
283W - 253L
1,561 SR
Queue Stats
594W - 633L
1,455 Elo+
Solo
Freya
Freya
Soru_1920
Freya
Level 86
God Stats
23W - 11L
1,459 SR
Queue Stats
496W - 492L
1,438 Elo+
Solo
Lancelot
Lancelot
Thonhy-derek-pat
Lancelot
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 38L
1,455 Elo+
Solo
Jing Wei
Jing Wei
hindsy69
Jing Wei
Level 64
God Stats
72W - 80L
1,430 SR
Queue Stats
294W - 321L
1,446 Elo+
Solo
Team Averages
Level 79
1,490 SR
1,465 Elo+

VS

Team Averages
Level 122
1,529 SR
1,458 Elo+
Lancelot
Lancelot
Brandonian1056
Lancelot
Level 147
God Stats
3W - 3L
1,672 SR
Queue Stats
36W - 32L
1,488 Elo+
Solo
Medusa
Medusa
Code_Cougar
Medusa
Level 109
God Stats
4W - 5L
1,466 SR
Queue Stats
160W - 153L
1,510 Elo+
Solo
Jormungandr
Jormungandr
Noonyy719
Jormungandr
Level 129
God Stats
14W - 12L
1,490 SR
Queue Stats
429W - 419L
1,448 Elo+
Solo
Baron Samedi
Baron Samedi
TRS_Palms
Baron Samedi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,425 Elo+
Solo
Amaterasu
Amaterasu
black-sangel
Amaterasu
Level 98
God Stats
12W - 11L
1,517 SR
Queue Stats
87W - 103L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Danweeelll
Nemesis
13
2 / 1 / 1
8,235
484
3,858
13,291
4,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
11
2 / 3 / 1
7,700
453
3,952
15,236
12,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
Soru_1920
Freya
13
0 / 6 / 3
7,772
457
7,083
13,300
4,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 7 / 1
7,794
458
10,228
15,040
8,634
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
hindsy69
Jing Wei
14
0 / 1 / 2
8,305
489
5,521
11,756
5,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
2 / 1 / 11
9,324
548
11,327
14,404
6,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
15
5 / 1 / 1
9,809
577
7,972
9,104
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Noonyy719
Jormungandr
14
1 / 1 / 7
8,638
508
10,547
10,984
9,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
TRS_Palms
Baron Samedi
14
5 / 2 / 3
9,203
541
7,195
7,446
4,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
black-sangel
Amaterasu
14
5 / 1 / 4
8,899
523
9,688
13,982
9,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
6
Kills
18
18
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Lancelot
2
1
11
7.5
W
Medusa
5
1
1
5.5
L
Nemesis
Danweeelll
Nemesis
2
1
1
2.5
W
Jormungandr
Noonyy719
Jormungandr
1
1
7
4.5
L
Sylvanus
2
3
1
0.83
L
Freya
Soru_1920
Freya
0
6
3
0.25
W
Baron Samedi
TRS_Palms
Baron Samedi
5
2
3
3.25
L
2
7
1
0.36
W
Amaterasu
black-sangel
Amaterasu
5
1
4
7
L
Jing Wei
hindsy69
Jing Wei
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,642
Damage
46,729
68,623
Taken
55,920
35,780
Mitigated
33,637
17,365
Healing
19,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
11,327
1,800
0
1,799
14,404
6,929
177
2,157
12,167
0
68,373
W
Medusa
7,972
3,515
0
4,066
9,104
3,524
3,530
3,843
4,827
0
74,323
L
Nemesis
Danweeelll
Nemesis
3,858
1,597
0
1,764
13,291
4,898
437
2,433
10,858
0
65,348
W
Jormungandr
Noonyy719
Jormungandr
10,547
3,760
319
2,495
10,984
9,193
276
2,091
8,625
65,815
0
L
Sylvanus
3,952
718
1,807
4,472
15,236
12,349
52
4,334
10,902
34,364
0
L
Freya
Soru_1920
Freya
7,083
2,494
0
3,363
13,300
4,861
0
3,811
9,489
47,559
0
W
Baron Samedi
TRS_Palms
Baron Samedi
7,195
1,217
1,027
2,067
7,446
4,188
811
815
6,603
55,120
0
L
10,228
1,528
0
1,935
15,040
8,634
345
2,207
12,833
0
44,240
W
Amaterasu
black-sangel
Amaterasu
9,688
4,763
0
7,285
13,982
9,803
1,424
1,882
11,992
0
54,009
L
Jing Wei
hindsy69
Jing Wei
5,521
2,952
0
4,024
11,756
5,038
0
4,957
6,799
0
71,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,806
Gold Earned
45,873
413
Minions Killed
505
0
Camps Cleared
0
1,469,142
Distance Traveled
1,635,254
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,324
548
98
6
0
387,221
5
W
Medusa
9,809
577
121
7
0
303,232
2
L
Nemesis
8,235
484
93
5
0
347,713
1
W
Jormungandr
8,638
508
99
6
0
316,137
3
L
Sylvanus
7,700
453
43
3
0
246,035
0
L
Freya
7,772
457
78
5
0
269,090
5
W
Baron Samedi
9,203
541
96
6
0
282,665
6
L
Lancelot
7,794
458
70
4
0
320,423
3
W
Amaterasu
8,899
523
91
5
0
345,999
1
L
Jing Wei
8,305
489
129
8
0
285,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role