Player Matchup

Lancelot
Lancelot
Cryptone
Lancelot
Level 132
God Stats
0W - 1L
1,674 SR
Queue Stats
8W - 7L
1,338 Elo+
Party 1
Ao Kuang
Ao Kuang
MeDDuLLa
Ao Kuang
Level 160
God Stats
0W - 1L
1,645 SR
Queue Stats
32W - 25L
1,503 Elo+
Party 1
Artio
Artio
ζorďĜugich
Artio
Level 126
God Stats
3W - 4L
1,522 SR
Queue Stats
56W - 67L
1,453 Elo+
Party 1
Team Averages
Level 139
1,614 SR
1,431 Elo+

VS

Team Averages
Level 125
1,722 SR
1,521 Elo+
Cabrakan
Cabrakan
BAD9I
Cabrakan
Level 108
God Stats
37W - 38L
1,548 SR
Queue Stats
195W - 242L
1,503 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Samkal
Morgan Le Fay
Level 120
God Stats
8W - 3L
1,745 SR
Queue Stats
23W - 20L
1,454 Elo+
Solo
Rama
Rama
xAmiex
Rama
Level 146
God Stats
3W - 2L
1,874 SR
Queue Stats
194W - 186L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cryptone
Lancelot
15
6 / 6 / 5
11,290
664
15,240
21,005
12,625
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
MeDDuLLa
Ao Kuang
14
7 / 5 / 4
11,087
652
19,417
23,277
10,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 4 / 12
10,977
646
6,214
24,170
32,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BAD9I
Cabrakan
16
3 / 6 / 10
12,272
722
15,107
22,793
25,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Samkal
Morgan Le Fay
18
9 / 5 / 6
13,132
772
22,502
10,914
5,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
xAmiex
Rama
18
3 / 2 / 10
11,796
694
17,297
13,093
5,857
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
41
13
Kills
15
15
Deaths
13
21
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BAD9I
Cabrakan
3
6
10
1.33
L
Lancelot
Cryptone
Lancelot
6
6
5
1.42
L
Ao Kuang
MeDDuLLa
Ao Kuang
7
5
4
1.8
W
Morgan Le Fay
Samkal
Morgan Le Fay
9
5
6
2.4
W
Rama
xAmiex
Rama
3
2
10
4
L
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,871
Damage
54,906
68,452
Taken
46,800
55,796
Mitigated
36,997
16,623
Healing
11,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BAD9I
Cabrakan
15,107
2,295
0
5,398
22,793
25,545
87
12,866
9,927
24,906
0
L
Lancelot
Cryptone
Lancelot
15,240
2,248
0
2,278
21,005
12,625
0
12,185
8,820
0
45,993
L
Ao Kuang
MeDDuLLa
Ao Kuang
19,417
5,998
0
8,548
23,277
10,848
1,162
15,095
8,182
43,557
4,550
W
Morgan Le Fay
Samkal
Morgan Le Fay
22,502
3,016
819
1,796
10,914
5,595
215
4,878
6,036
45,037
0
W
Rama
xAmiex
Rama
17,297
13,294
0
3,693
13,093
5,857
2,860
6,105
6,988
0
63,310
L
6,214
1,089
1,156
4,641
24,170
32,323
429
10,722
13,448
23,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,354
Gold Earned
37,200
166
Minions Killed
176
12
Camps Cleared
2
892,753
Distance Traveled
872,598
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,272
722
23
1
0
280,408
3
L
Lancelot
11,290
664
62
4
4
317,605
2
L
Ao Kuang
11,087
652
76
4
7
270,493
5
W
Morgan Le Fay
13,132
772
39
2
1
306,834
3
W
Rama
11,796
694
114
7
1
285,356
6
L
Artio
10,977
646
28
2
1
304,655
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role