Player Matchup

Cthulhu
Cthulhu
Blackassassin88
Cthulhu
Level 35
God Stats
2W - 4L
1,172 SR
Queue Stats
62W - 73L
1,352 Elo+
Solo
Neith
Neith
Degree402
Neith
Level 40
God Stats
1W - 1L
1,668 SR
Queue Stats
23W - 35L
1,401 Elo+
Solo
Lancelot
Lancelot
MIX3R
Lancelot
Level 147
God Stats
2W - 3L
1,406 SR
Queue Stats
137W - 123L
1,475 Elo+
Solo
Ymir
Ymir
T00_SHl3STY-_-
Ymir
Level 31
God Stats
0W - 2L
1,244 SR
Queue Stats
47W - 51L
1,445 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XfBLU3
Morgan Le Fay
Level 145
God Stats
8W - 15L
1,564 SR
Queue Stats
308W - 320L
1,446 Elo+
Solo
Team Averages
Level 80
1,411 SR
1,424 Elo+

VS

Team Averages
Level 79
1,556 SR
1,501 Elo+
Medusa
Medusa
Eyem-Tuff
Medusa
Level 26
God Stats
12W - 6L
1,737 SR
Queue Stats
35W - 27L
1,658 Elo+
Party 1
Baron Samedi
Baron Samedi
JayyyDB__
Baron Samedi
Level 29
God Stats
4W - 2L
1,478 SR
Queue Stats
101W - 104L
1,432 Elo+
Party 1
Nu Wa
Nu Wa
LAO_K33N
Nu Wa
Level 128
God Stats
5W - 3L
1,548 SR
Queue Stats
172W - 163L
1,504 Elo+
Party 1
Lancelot
Lancelot
ag7yk
Lancelot
Level 128
God Stats
4W - 12L
1,431 SR
Queue Stats
513W - 526L
1,458 Elo+
Party 1
Awilix
Awilix
lvntu10
Awilix
Level 86
God Stats
22W - 22L
1,586 SR
Queue Stats
306W - 327L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,625
433
4,612
8,347
5,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Degree402
Neith
8
0 / 5 / 1
5,485
422
3,144
8,246
2,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
MIX3R
Lancelot
11
0 / 3 / 0
6,381
491
5,539
10,244
6,210
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
2 / 2 / 0
6,212
478
2,497
9,130
4,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
XfBLU3
Morgan Le Fay
9
1 / 1 / 1
6,004
462
4,401
5,151
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Eyem-Tuff
Medusa
11
5 / 1 / 1
6,687
514
6,165
7,753
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
JayyyDB__
Baron Samedi
10
2 / 0 / 7
6,754
520
5,406
5,958
4,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
LAO_K33N
Nu Wa
11
2 / 2 / 5
6,844
526
5,629
6,881
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
ag7yk
Lancelot
12
3 / 0 / 0
6,994
538
7,637
8,785
4,395
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Awilix
lvntu10
Awilix
12
2 / 0 / 5
6,929
533
3,185
8,839
3,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
14
14
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Neith
Degree402
Neith
0
5
1
0.1
W
Medusa
Eyem-Tuff
Medusa
5
1
1
5.5
W
Baron Samedi
JayyyDB__
Baron Samedi
2
0
7
5.5
W
Nu Wa
LAO_K33N
Nu Wa
2
2
5
2.25
L
Lancelot
MIX3R
Lancelot
0
3
0
0
L
2
2
0
1
L
Morgan Le Fay
XfBLU3
Morgan Le Fay
1
1
1
1.5
W
Lancelot
ag7yk
Lancelot
3
0
0
3
W
Awilix
lvntu10
Awilix
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,193
Damage
28,022
41,118
Taken
38,216
20,808
Mitigated
18,699
12,231
Healing
14,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,612
327
344
1,723
8,347
5,816
0
3,280
4,923
21,739
0
L
Neith
Degree402
Neith
3,144
677
0
1,131
8,246
2,419
0
2,027
6,165
0
32,683
W
Medusa
Eyem-Tuff
Medusa
6,165
2,453
0
2,403
7,753
3,598
0
3,760
3,953
0
44,722
W
Baron Samedi
JayyyDB__
Baron Samedi
5,406
867
982
3,107
5,958
4,525
27
2,701
3,135
23,399
0
W
Nu Wa
LAO_K33N
Nu Wa
5,629
1,300
0
2,856
6,881
2,719
585
3,461
3,188
44,194
0
L
Lancelot
MIX3R
Lancelot
5,539
1,904
0
4,270
10,244
6,210
0
307
9,903
0
40,856
L
2,497
428
0
3,787
9,130
4,289
0
2,404
6,588
26,967
0
L
Morgan Le Fay
XfBLU3
Morgan Le Fay
4,401
632
0
976
5,151
2,074
0
2,509
2,504
33,898
0
W
Lancelot
ag7yk
Lancelot
7,637
2,307
0
4,142
8,785
4,395
644
177
8,608
0
43,696
W
Awilix
lvntu10
Awilix
3,185
1,092
0
1,046
8,839
3,462
0
991
7,822
0
52,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,707
Gold Earned
34,208
281
Minions Killed
357
0
Camps Cleared
0
1,070,214
Distance Traveled
1,259,020
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,625
433
33
3
0
246,735
2
L
Neith
5,485
422
58
4
0
201,234
1
W
Medusa
6,687
514
72
6
0
233,046
2
W
Baron Samedi
6,754
520
36
3
0
225,755
1
W
Nu Wa
6,844
526
84
6
0
238,629
4
L
Lancelot
6,381
491
77
6
0
262,496
5
L
Ymir
6,212
478
54
4
0
196,997
3
L
Morgan Le Fay
6,004
462
59
5
0
162,752
2
W
Lancelot
6,994
538
73
6
0
262,112
0
W
Awilix
6,929
533
92
7
0
299,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role