Player Matchup

Ravana
Ravana
GhostHack126
Ravana
Level 24
God Stats
13W - 2L
1,669 SR
Queue Stats
322W - 85L
1,887 Elo+
Party 2
Horus
Horus
HumanBLu3
Horus
Level 79
God Stats
11W - 0L
1,795 SR
Queue Stats
345W - 101L
1,873 Elo+
Party 2
Tiamat
Tiamat
TroubleTongue437
Tiamat
Level 123
God Stats
2W - 0L
1,769 SR
Queue Stats
360W - 109L
1,872 Elo+
Party 2
Team Averages
Level 75
1,744 SR
1,877 Elo+

VS

Team Averages
Level 127
1,744 SR
1,390 Elo+
Cthulhu
Cthulhu
Bring3rOfRain
Cthulhu
Level 158
God Stats
14W - 10L
1,675 SR
Queue Stats
631W - 655L
1,505 Elo+
Party 1
Thor
Thor
Callamo
Thor
Level 156
God Stats
20W - 16L
1,861 SR
Queue Stats
401W - 410L
1,519 Elo+
Party 1
Anubis
Anubis
ytCodeNameZee
Anubis
Level 67
God Stats
2W - 2L
1,697 SR
Queue Stats
11W - 27L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
11 / 2 / 7
13,104
728
19,490
14,537
10,794
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
HumanBLu3
Horus
16
4 / 2 / 15
12,639
702
12,392
27,416
31,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
4 / 3 / 13
12,154
675
16,275
16,216
13,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
3 / 3 / 3
12,170
676
17,030
17,196
21,660
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Thor
Callamo
Thor
16
2 / 3 / 3
11,740
652
7,605
20,947
13,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 13 / 1
10,632
591
10,053
19,725
8,929
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
19
Kills
6
7
Deaths
19
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
3
3
1.5
L
Thor
Callamo
Thor
2
3
3
1.17
W
Ravana
11
2
7
7.25
W
Horus
HumanBLu3
Horus
4
2
15
5.75
W
4
3
13
3.5
L
1
13
1
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,157
Damage
34,688
58,169
Taken
57,868
56,065
Mitigated
44,404
23,767
Healing
6,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
17,030
758
987
921
17,196
21,660
302
6,573
10,623
36,594
0
L
Thor
Callamo
Thor
7,605
706
0
1,915
20,947
13,815
667
4,710
16,237
0
38,093
W
Ravana
19,490
6,497
0
2,365
14,537
10,794
1,225
7,183
7,354
0
55,321
W
Horus
HumanBLu3
Horus
12,392
6,059
4,312
12,351
27,416
31,999
450
12,346
15,070
0
24,521
W
16,275
1,604
0
4,739
16,216
13,272
650
8,640
7,576
65,076
0
L
10,053
974
0
2,499
19,725
8,929
662
5,847
13,878
27,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,897
Gold Earned
34,542
191
Minions Killed
172
8
Camps Cleared
5
955,216
Distance Traveled
843,646
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,170
676
57
3
0
320,038
1
L
Thor
11,740
652
68
4
3
291,455
0
W
Ravana
13,104
728
73
4
2
321,193
1
W
Horus
12,639
702
26
1
0
322,053
1
W
Tiamat
12,154
675
92
5
6
311,970
0
L
Anubis
10,632
591
47
3
2
232,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role