Player Matchup

Lancelot
Lancelot
GShawv
Lancelot
Level 26
God Stats
4W - 1L
1,818 SR
Queue Stats
187W - 41L
1,925 Elo+
Party 2
Achilles
Achilles
SEC_Goku
Achilles
Level 120
God Stats
5W - 5L
1,553 SR
Queue Stats
285W - 138L
1,683 Elo+
Party 2
Kukulkan
Kukulkan
coolino
Kukulkan
Level 128
God Stats
7W - 2L
1,709 SR
Queue Stats
288W - 126L
1,707 Elo+
Party 2
Team Averages
Level 91
1,694 SR
1,772 Elo+

VS

Team Averages
Level 94
1,618 SR
1,590 Elo+
Fenrir
Fenrir
HarpyThief
Fenrir
Level 25
God Stats
16W - 7L
1,681 SR
Queue Stats
25W - 19L
1,549 Elo+
Party 1
Tiamat
Tiamat
ShxdowKillsTTV
Tiamat
Level 105
God Stats
0W - 1L
1,495 SR
Queue Stats
22W - 20L
1,538 Elo+
Party 1
Xing Tian
Xing Tian
Tangible1123
Xing Tian
Level 152
God Stats
0W - 1L
1,678 SR
Queue Stats
43W - 22L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GShawv
Lancelot
16
1 / 1 / 11
11,489
638
20,871
23,528
26,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
SEC_Goku
Achilles
16
3 / 1 / 9
11,792
655
19,461
21,738
26,808
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
coolino
Kukulkan
19
8 / 0 / 4
13,500
750
31,405
10,623
5,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HarpyThief
Fenrir
14
0 / 4 / 1
9,554
531
12,539
26,526
23,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

16
2 / 4 / 0
10,819
601
19,913
23,184
18,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Tangible1123
Xing Tian
15
0 / 4 / 1
10,605
589
10,755
31,042
46,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
12
Kills
2
2
Deaths
12
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
GShawv
Lancelot
1
1
11
6.5
L
Fenrir
HarpyThief
Fenrir
0
4
1
0.13
W
Achilles
SEC_Goku
Achilles
3
1
9
7.5
L
2
4
0
0.5
L
Xing Tian
Tangible1123
Xing Tian
0
4
1
0.13
W
Kukulkan
coolino
Kukulkan
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,737
Damage
43,207
55,889
Taken
80,752
58,551
Mitigated
88,832
12,431
Healing
8,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
GShawv
Lancelot
20,871
4,867
0
5,015
23,528
26,300
484
13,260
9,817
0
46,761
L
Fenrir
HarpyThief
Fenrir
12,539
1,676
0
1,428
26,526
23,470
0
11,307
15,219
0
24,481
W
Achilles
SEC_Goku
Achilles
19,461
2,218
0
3,477
21,738
26,808
352
11,887
9,523
0
35,128
L
19,913
875
0
2,630
23,184
18,863
0
7,430
15,754
64,168
0
L
Xing Tian
Tangible1123
Xing Tian
10,755
914
1,019
3,897
31,042
46,499
0
12,940
18,102
37,968
0
W
Kukulkan
coolino
Kukulkan
31,405
4,011
0
3,939
10,623
5,443
1,185
6,059
4,395
99,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,781
Gold Earned
30,978
209
Minions Killed
171
11
Camps Cleared
4
1,137,566
Distance Traveled
1,019,610
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,489
638
33
2
5
392,717
3
L
Fenrir
9,554
531
28
2
2
364,613
4
W
Achilles
11,792
655
16
1
2
386,957
0
L
Tiamat
10,819
601
107
6
1
321,605
4
L
Xing Tian
10,605
589
36
2
1
333,392
5
W
Kukulkan
13,500
750
160
9
4
357,892
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role