Player Matchup

Nike
Nike
BIGJOHNCALDWELL
Nike
Level 89
God Stats
6W - 1L
1,721 SR
Queue Stats
91W - 84L
1,411 Elo+
Party 2
Cthulhu
Cthulhu
FoxGodX58
Cthulhu
Level 67
God Stats
57W - 57L
1,457 SR
Queue Stats
367W - 390L
1,321 Elo+
Solo
Discordia
Discordia
marth135
Discordia
Level 62
God Stats
5W - 2L
1,478 SR
Queue Stats
50W - 68L
1,317 Elo+
Solo
Thanatos
Thanatos
xHrxn
Thanatos
Level 107
God Stats
1W - 3L
1,283 SR
Queue Stats
112W - 105L
1,443 Elo+
Party 2
Medusa
Medusa
xRiskoXx
Medusa
Level 66
God Stats
10W - 3L
1,646 SR
Queue Stats
84W - 82L
1,464 Elo+
Party 2
Team Averages
Level 78
1,517 SR
1,391 Elo+

VS

Team Averages
Level 116
1,520 SR
1,405 Elo+
Lancelot
Lancelot
 
Lancelot
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
LiIJake
Sol
Level 37
God Stats
7W - 11L
1,303 SR
Queue Stats
124W - 109L
1,185 Elo+
Solo
Cernunnos
Cernunnos
Sim12-7
Cernunnos
Level 86
God Stats
7W - 4L
1,663 SR
Queue Stats
94W - 92L
1,442 Elo+
Solo
Sun Wukong
Sun Wukong
araujoraphael
Sun Wukong
Level 156
God Stats
3W - 4L
1,636 SR
Queue Stats
173W - 213L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
8,100
540
7,486
10,127
8,830
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
FoxGodX58
Cthulhu
12
1 / 1 / 8
7,870
525
6,439
15,293
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
marth135
Discordia
13
1 / 1 / 7
7,770
518
6,109
8,507
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
xHrxn
Thanatos
15
12 / 0 / 3
9,457
630
15,300
14,581
7,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
xRiskoXx
Medusa
12
1 / 0 / 2
7,260
484
3,236
6,715
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
0 / 6 / 1
6,646
443
7,247
16,660
6,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
 
Zeus
2
1 / 1 / 0
4,936
329
278
841
309
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
11
1 / 7 / 1
7,102
473
6,593
12,431
2,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
Sim12-7
Cernunnos
13
1 / 1 / 0
7,283
486
6,326
9,207
3,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
araujoraphael
Sun Wukong
11
0 / 3 / 1
6,584
439
6,948
13,627
10,191
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
18
Kills
3
3
Deaths
18
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
6
1
0.08
L
Zeus
 
Zeus
1
1
0
1
W
3
1
0
3
W
Cthulhu
FoxGodX58
Cthulhu
1
1
8
5
L
Sol
1
7
1
0.21
L
Cernunnos
Sim12-7
Cernunnos
1
1
0
1
L
Sun Wukong
araujoraphael
Sun Wukong
0
3
1
0.17
W
Discordia
marth135
Discordia
1
1
7
4.5
W
Thanatos
xHrxn
Thanatos
12
0
3
13.5
W
Medusa
xRiskoXx
Medusa
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,570
Damage
27,392
55,223
Taken
52,766
31,178
Mitigated
22,830
29,121
Healing
16,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,247
1,398
0
5,311
16,660
6,180
0
2,198
14,462
0
45,269
L
Zeus
 
Zeus
278
76
0
24
841
309
0
463
378
968
0
W
7,486
1,637
0
750
10,127
8,830
418
214
9,913
0
51,231
W
Cthulhu
FoxGodX58
Cthulhu
6,439
435
283
8,090
15,293
8,894
554
1,556
13,737
34,820
0
L
Sol
6,593
2,926
0
2,757
12,431
2,825
1,696
3,685
8,746
53,351
0
L
Cernunnos
Sim12-7
Cernunnos
6,326
2,847
52
5,504
9,207
3,325
0
1,923
7,284
0
57,478
L
Sun Wukong
araujoraphael
Sun Wukong
6,948
1,896
0
2,375
13,627
10,191
0
4,279
9,348
0
46,030
W
Discordia
marth135
Discordia
6,109
843
0
1,498
8,507
3,231
912
2,235
6,272
57,918
0
W
Thanatos
xHrxn
Thanatos
15,300
3,695
0
16,106
14,581
7,715
0
2,866
11,715
0
68,285
W
Medusa
xRiskoXx
Medusa
3,236
1,200
0
2,394
6,715
2,508
916
0
6,715
0
44,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,457
Gold Earned
32,551
408
Minions Killed
323
0
Camps Cleared
0
1,534,106
Distance Traveled
1,078,002
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,646
443
84
6
0
281,641
0
L
Zeus
4,936
329
2
0
0
34,586
0
W
Nike
8,100
540
86
6
0
287,678
1
W
Cthulhu
7,870
525
53
4
0
315,472
1
L
Sol
7,102
473
98
7
0
245,919
0
L
Cernunnos
7,283
486
75
5
0
260,080
1
L
Sun Wukong
6,584
439
64
4
0
255,776
0
W
Discordia
7,770
518
89
6
0
299,183
2
W
Thanatos
9,457
630
100
7
0
332,889
2
W
Medusa
7,260
484
80
5
0
298,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role