Player Matchup

Ra
Ra
Assasinfalife
Ra
Level 115
God Stats
0W - 2L
1,156 SR
Queue Stats
4W - 11L
1,314 Elo+
Party 1
Medusa
Medusa
Heisenburger84
Medusa
Level 108
God Stats
10W - 11L
1,500 SR
Queue Stats
87W - 112L
1,444 Elo+
Solo
King Arthur
King Arthur
shimbir2525
King Arthur
Level 143
God Stats
8W - 10L
1,539 SR
Queue Stats
81W - 58L
1,650 Elo+
Party 1
Team Averages
Level 122
1,398 SR
1,469 Elo+

VS

Team Averages
Level 133
1,390 SR
1,539 Elo+
Tiamat
Tiamat
AudaciousGay
Tiamat
Level 88
God Stats
1W - 2L
1,297 SR
Queue Stats
133W - 137L
1,504 Elo+
Solo
Hercules
Hercules
Juggalo Scro
Hercules
Level 160
God Stats
5W - 9L
1,653 SR
Queue Stats
319W - 248L
1,619 Elo+
Solo
Lancelot
Lancelot
XIL3DT3MPLAR
Lancelot
Level 152
God Stats
2W - 3L
1,219 SR
Queue Stats
76W - 91L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 8 / 2
14,204
618
16,661
19,205
9,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
0 / 3 / 3
12,805
557
18,645
16,809
9,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
shimbir2525
King Arthur
17
2 / 5 / 2
13,052
567
13,973
34,404
35,007
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
4 / 1 / 11
15,289
665
32,457
15,223
12,515
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hercules
Juggalo Scro
Hercules
19
2 / 1 / 14
14,047
611
18,709
33,918
53,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
XIL3DT3MPLAR
Lancelot
20
10 / 2 / 3
15,407
670
11,935
16,785
13,106
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
4
Kills
16
16
Deaths
4
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
W
Tiamat
4
1
11
9.5
L
0
3
3
0.5
W
Hercules
Juggalo Scro
Hercules
2
1
14
9
W
Lancelot
XIL3DT3MPLAR
Lancelot
10
2
3
5.75
L
King Arthur
shimbir2525
King Arthur
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,279
Damage
63,101
70,418
Taken
65,926
54,042
Mitigated
79,291
6,874
Healing
10,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,661
1,107
1,569
2,963
19,205
9,137
0
10,648
8,306
54,127
0
W
Tiamat
32,457
2,992
900
2,924
15,223
12,515
1,021
4,944
10,001
98,417
0
L
18,645
6,935
0
760
16,809
9,898
0
7,651
8,734
0
74,908
W
Hercules
Juggalo Scro
Hercules
18,709
4,775
0
6,388
33,918
53,670
361
6,338
26,653
1,812
44,103
W
Lancelot
XIL3DT3MPLAR
Lancelot
11,935
2,226
0
0
16,785
13,106
1,076
4,919
11,590
5,441
49,966
L
King Arthur
shimbir2525
King Arthur
13,973
1,573
272
1,310
34,404
35,007
0
16,390
17,191
69
39,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,061
Gold Earned
44,743
268
Minions Killed
279
8
Camps Cleared
12
1,091,093
Distance Traveled
1,371,556
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
14,204
618
115
5
1
353,782
5
W
Tiamat
15,289
665
149
6
5
452,644
6
L
Medusa
12,805
557
96
4
5
391,421
4
W
Hercules
14,047
611
56
2
3
461,370
4
W
Lancelot
15,407
670
74
3
4
457,542
1
L
King Arthur
13,052
567
57
2
2
345,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role