Player Matchup

Hercules
Hercules
Bickuriboox
Hercules
Level 160
God Stats
6W - 10L
1,577 SR
Queue Stats
256W - 249L
1,588 Elo+
Solo
Bakasura
Bakasura
CrustyyBunzz
Bakasura
Level 102
God Stats
8W - 11L
1,479 SR
Queue Stats
721W - 793L
1,491 Elo+
Solo
Kumbhakarna
Kumbhakarna
Enndoh
Kumbhakarna
Level 134
God Stats
0W - 3L
1,890 SR
Queue Stats
109W - 105L
1,616 Elo+
Solo
Agni
Agni
Praetormitch
Agni
Level 66
God Stats
14W - 9L
1,569 SR
Queue Stats
89W - 71L
1,597 Elo+
Solo
Cupid
Cupid
xxxvvxxtixxx
Cupid
Level 67
God Stats
6W - 7L
1,897 SR
Queue Stats
165W - 144L
1,612 Elo+
Solo
Team Averages
Level 106
1,682 SR
1,581 Elo+

VS

Team Averages
Level 125
1,525 SR
1,590 Elo+
Skadi
Skadi
Aetherns
Skadi
Level 131
God Stats
13W - 6L
1,887 SR
Queue Stats
394W - 347L
1,608 Elo+
Party 1
Discordia
Discordia
BLANKll162
Discordia
Level 86
God Stats
3W - 3L
1,640 SR
Queue Stats
162W - 162L
1,584 Elo+
Party 1
Sylvanus
Sylvanus
The_Answer69x
Sylvanus
Level 157
God Stats
36W - 40L
1,449 SR
Queue Stats
175W - 168L
1,573 Elo+
Solo
King Arthur
King Arthur
Twinkie_Boss12
King Arthur
Level 146
God Stats
2W - 1L
1,468 SR
Queue Stats
59W - 39L
1,656 Elo+
Solo
Lancelot
Lancelot
nails78990
Lancelot
Level 106
God Stats
1W - 3L
1,180 SR
Queue Stats
56W - 60L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bickuriboox
Hercules
17
3 / 3 / 3
11,110
463
14,655
25,037
33,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
CrustyyBunzz
Bakasura
18
5 / 6 / 3
11,525
480
16,202
27,530
16,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
Enndoh
Kumbhakarna
13
0 / 4 / 7
8,998
375
5,818
27,632
34,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 6 / 3
10,427
434
24,094
18,960
9,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 6 / 1
10,329
430
9,089
13,536
6,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Aetherns
Skadi
20
7 / 4 / 4
14,210
592
13,980
21,349
9,339
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
BLANKll162
Discordia
17
1 / 3 / 4
11,358
473
11,804
17,179
8,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
The_Answer69x
Sylvanus
17
2 / 1 / 10
11,376
474
15,041
32,060
46,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

King Arthur
Twinkie_Boss12
King Arthur
20
6 / 0 / 9
13,865
578
26,669
26,329
38,004
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
nails78990
Lancelot
20
9 / 3 / 3
13,787
574
18,436
22,310
12,901
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
10
Kills
25
25
Deaths
11
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Skadi
Aetherns
Skadi
7
4
4
2.25
W
Discordia
BLANKll162
Discordia
1
3
4
1
L
Hercules
Bickuriboox
Hercules
3
3
3
1.5
L
Bakasura
CrustyyBunzz
Bakasura
5
6
3
1.08
L
Kumbhakarna
Enndoh
Kumbhakarna
0
4
7
0.88
L
2
6
3
0.58
W
Sylvanus
The_Answer69x
Sylvanus
2
1
10
7
W
King Arthur
Twinkie_Boss12
King Arthur
6
0
9
10.5
W
Lancelot
nails78990
Lancelot
9
3
3
3.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,858
Damage
85,930
112,695
Taken
119,227
100,214
Mitigated
114,818
25,417
Healing
52,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Aetherns
Skadi
13,980
7,592
0
7,983
21,349
9,339
7,132
3,626
17,328
0
122,989
W
Discordia
BLANKll162
Discordia
11,804
1,173
0
3,018
17,179
8,573
370
5,034
11,730
99,785
0
L
Hercules
Bickuriboox
Hercules
14,655
4,040
0
9,780
25,037
33,712
0
5,735
19,302
0
84,456
L
Bakasura
CrustyyBunzz
Bakasura
16,202
10,833
0
4,267
27,530
16,434
0
4,251
23,279
0
90,067
L
Kumbhakarna
Enndoh
Kumbhakarna
5,818
604
0
6,318
27,632
34,522
0
9,574
18,058
18,799
0
L
24,094
1,635
221
3,063
18,960
9,406
0
4,847
14,113
100,310
0
W
Sylvanus
The_Answer69x
Sylvanus
15,041
4,649
7,067
16,425
32,060
46,001
1,893
11,140
20,453
48,406
14,068
W
King Arthur
Twinkie_Boss12
King Arthur
26,669
2,258
0
7,610
26,329
38,004
515
8,249
17,474
0
115,489
W
Lancelot
nails78990
Lancelot
18,436
5,296
0
10,363
22,310
12,901
2,304
5,850
15,925
0
141,494
L
9,089
6,134
101
1,667
13,536
6,140
1,308
924
12,612
0
89,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,389
Gold Earned
64,596
602
Minions Killed
769
0
Camps Cleared
0
2,131,499
Distance Traveled
2,267,548
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
14,210
592
194
8
0
439,392
5
W
Discordia
11,358
473
146
6
0
412,096
0
L
Hercules
11,110
463
149
6
0
451,558
0
L
Bakasura
11,525
480
138
6
0
508,010
1
L
Kumbhakarna
8,998
375
22
1
0
456,314
6
L
Agni
10,427
434
140
6
0
395,746
0
W
Sylvanus
11,376
474
73
3
0
389,005
0
W
King Arthur
13,865
578
176
7
0
477,066
6
W
Lancelot
13,787
574
180
8
0
549,989
2
L
Cupid
10,329
430
153
6
0
319,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role