Player Matchup

Achilles
Achilles
Yūsetsu
Achilles
Level 106
God Stats
11W - 6L
1,602 SR
Queue Stats
33W - 27L
1,488 Elo+
Party 1
Da Ji
Da Ji
iEzumeeee
Da Ji
Level 17
God Stats
1W - 1L
1,320 SR
Queue Stats
16W - 12L
1,449 Elo+
Party 1
Chang'e
Chang'e
iiModz
Chang'e
Level 6
God Stats
11W - 12L
1,385 SR
Queue Stats
21W - 24L
1,193 Elo+
Party 1
Team Averages
Level 43
1,436 SR
1,377 Elo+

VS

Team Averages
Level 73
1,540 SR
1,245 Elo+
Cu Chulainn
Cu Chulainn
IBMilky
Cu Chulainn
Level 90
God Stats
2W - 5L
1,438 SR
Queue Stats
8W - 10L
1,230 Elo+
Party 2
Tiamat
Tiamat
Wezzel
Tiamat
Level 104
God Stats
5W - 7L
1,561 SR
Queue Stats
82W - 101L
1,387 Elo+
Solo
Bellona
Bellona
phazjEZA
Bellona
Level 25
God Stats
0W - 1L
1,622 SR
Queue Stats
0W - 4L
1,116 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Yūsetsu
Achilles
18
13 / 1 / 9
13,564
848
21,228
24,664
36,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
iEzumeeee
Da Ji
15
4 / 4 / 12
10,917
682
12,290
13,924
7,807
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
iiModz
Chang'e
17
5 / 1 / 15
11,667
729
14,013
12,175
8,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
IBMilky
Cu Chulainn
16
5 / 6 / 1
11,542
721
14,670
20,443
21,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Wezzel
Tiamat
14
1 / 7 / 3
9,868
617
11,095
14,009
9,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
phazjEZA
Bellona
13
0 / 9 / 4
9,577
599
9,501
19,084
19,846
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
22
Kills
6
6
Deaths
22
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
IBMilky
Cu Chulainn
5
6
1
0.92
L
Tiamat
Wezzel
Tiamat
1
7
3
0.36
W
Achilles
Yūsetsu
Achilles
13
1
9
17.5
W
Da Ji
iEzumeeee
Da Ji
4
4
12
2.5
W
Chang'e
iiModz
Chang'e
5
1
15
12.5
L
Bellona
phazjEZA
Bellona
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,531
Damage
35,266
50,763
Taken
53,536
52,565
Mitigated
50,031
18,162
Healing
2,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
IBMilky
Cu Chulainn
14,670
2,422
0
507
20,443
21,067
0
7,987
12,456
5,192
46,470
L
Tiamat
Wezzel
Tiamat
11,095
838
0
679
14,009
9,118
24
1,325
12,684
36,988
0
W
Achilles
Yūsetsu
Achilles
21,228
6,199
0
6,179
24,664
36,178
1,683
5,510
17,901
0
41,149
W
Da Ji
iEzumeeee
Da Ji
12,290
2,100
0
480
13,924
7,807
227
4,148
9,420
0
34,736
W
Chang'e
iiModz
Chang'e
14,013
2,178
5,756
5,747
12,175
8,580
921
2,780
9,145
46,773
0
L
Bellona
phazjEZA
Bellona
9,501
1,997
432
938
19,084
19,846
0
4,875
14,209
465
19,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,148
Gold Earned
30,987
158
Minions Killed
163
7
Camps Cleared
5
879,785
Distance Traveled
792,689
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
11,542
721
82
5
2
287,277
0
L
Tiamat
9,868
617
58
4
1
232,815
3
W
Achilles
13,564
848
34
2
3
324,433
2
W
Da Ji
10,917
682
42
3
3
274,113
0
W
Chang'e
11,667
729
82
5
1
281,239
0
L
Bellona
9,577
599
23
1
2
272,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role